private void Start() { _audioSource = GetComponent <AudioSource>(); hm = FindObjectOfType <HappinessManager>(); tripReportMainText.text = hm.GetTripReport(); b1 = bosnjo.GetComponent <Animator>(); if (hm.tripType == "Koncert" || hm.tripType == "Klub") { b1.SetTrigger("Dance"); _audioSource.clip = clips[0]; PlayMusic(); } else if (hm.tripType == "Utakmica") { // b1.SetTrigger("Jump_01"); _audioSource.clip = clips[1]; PlayMusic(); StartCoroutine(UtakmicaAnimacija()); } else { b1.SetTrigger("Walk_01"); _audioSource.clip = clips[2]; PlayMusic(); } }
// Use this for initialization void Start() { timePassed = 0; manager = GameObject.Find("Managers"); economyManager = manager.GetComponent <EconomyManager>(); happinessManager = manager.GetComponent <HappinessManager>(); }
void Start() { populationManager = ReferenceManager.instance.populationManager; economyManager = ReferenceManager.instance.economyManager; happinessManager = ReferenceManager.instance.happinessManager; itemManager = ReferenceManager.instance.itemManager; }
void Start() { animator = GetComponent<Animation> (); waiting = true; agent = GetComponent<NavMeshAgent> (); happinessManager = GetComponent<HappinessManager> (); }
public override void RunTrigger() { if (flagsGo.Contains(flag) && !flagsGo.GetFlag(flag)) { HappinessManager.EventHappened(happynessChange, energyChange); flagsGo.ToggleFlag(flag); } }
private void Awake() { if (singleton != null) { Debug.LogError("Multiple happiness managers"); } singleton = this; }
// Use this for initialization void Start() { oog = GetComponent <ObjectOnGrid>(); rm = FindObjectOfType <ResourceManager>(); PopManager = FindObjectOfType <PopulationManager>(); HappinessManager = FindObjectOfType <HappinessManager>(); spawnTime = baseSpawnTime; message = "Fortress Upgrade\n" + upcostwood + " Wood " + upcoststone + " Stone"; }
private void Start() { tick = 0; keepUpdating = true; itemManager = ReferenceManager.instance.itemManager; populationManager = ReferenceManager.instance.populationManager; happinessManager = ReferenceManager.instance.happinessManager; audioManager = ReferenceManager.instance.audioManager; if (Serializer.IsLoading) { ResetEcoTick(); ResetItems(); } }
void Awake() { contractPrefab = GameObject.Find("ContractPrefab"); economyManager = GameObject.Find("Managers").GetComponent <EconomyManager>(); happinessManager = GameObject.Find("Managers").GetComponent <HappinessManager>(); itemManager = GameObject.Find("Managers").GetComponent <ItemManager>(); populationManager = GameObject.Find("Managers").GetComponent <PopulationManager>(); allContracts = new List <Contract>(); // majorContracts = new List<Contract>; acceptedContracts = new List <Contract>(); declinedContracts = new List <Contract>(); completedContracts = new List <Contract>(); failedContracts = new List <Contract>(); }
void Start() // Set values pre-initialization { if (Serializer.IsLoading) { return; } names = gameObject.GetComponent <NameGenerator>(); firstNames = names.FirstNames(); lastNames = names.LastNames(); itemManager = ReferenceManager.instance.itemManager; happinessManager = ReferenceManager.instance.happinessManager; EconomyManager.ecoTick += PopulationUpdate; QueueUpdates(); }
public void Start() // Sets start variables { if (Serializer.IsDeserializing) { return; } if (Serializer.IsLoading) { return; } longtermHappiness = 0; availableTransportation = 1; landValue = 10f; happinessManager = GameObject.Find("Managers").GetComponent <HappinessManager>(); populationManager = GameObject.Find("Managers").GetComponent <PopulationManager>(); economyManager = GameObject.Find("Managers").GetComponent <EconomyManager>(); itemManager = GameObject.Find("Managers").GetComponent <ItemManager>(); //usable = false; }
// Use this for initialization void Start() { if (Serializer.IsDeserializing) { return; } if (Serializer.IsLoading) { return; } manager = GameObject.Find("Managers"); economyManager = manager.GetComponent <EconomyManager>(); itemManager = manager.GetComponent <ItemManager>(); happinessManager = manager.GetComponent <HappinessManager>(); progressionManager = manager.GetComponent <ProgressionManager>(); itemGenerator = GetComponent <ItemGenerator>(); tod = ReferenceManager.instance.tod; FindAllChildren(); EnableAllChildren(); }
private void Awake() { tripButtonText.text = "ZABAVI SE " + tripPrice.ToString("#.##") + "KM"; hm = FindObjectOfType <HappinessManager>(); }