public void EmotionDOWN(string emo, int intensity) { HapFACS.HapFACSEmotion emFACS = new HapFACS.HapFACSEmotion(); if (emo == "aHappy") { haptekPlayer.HyperText = emFACS.Happiness(intensity.ToString(), (intensity+10).ToString()); } else if (emo == "aSad") { haptekPlayer.HyperText = emFACS.Sadness(intensity.ToString(), (intensity + 10).ToString()); } else if (emo == "aAngry") { haptekPlayer.HyperText = emFACS.Anger(intensity.ToString(), (intensity + 10).ToString()); } else { haptekPlayer.HyperText = emFACS.Neutral(); } }
// for the module 1 we dont need to go increasingly public void Emotion(string emo) { HapFACS.HapFACSEmotion emFACS = new HapFACS.HapFACSEmotion(); if (emo == "aHappy") { haptekPlayer.HyperText = emFACS.Happiness("75", "0"); } else if (emo == "aSad") { haptekPlayer.HyperText = emFACS.Sadness("75", "0"); } else if (emo == "aAngry") { haptekPlayer.HyperText = emFACS.Anger("75", "0"); } else { haptekPlayer.HyperText = emFACS.Neutral(); } }