/// <summary> /// adds a player to the database /// </summary> /// <param name="nameString"></param> /// <returns></returns> public bool AddPlayer(string nameString) { try { entities.Player.Add(new Player() { name = nameString }); entities.SaveChanges(); return(true); } catch (Exception ex) { return(false); } }
private void EndProcess() { time.Stop(); Game game = new Game() { player_id = player.id, difficulty = diff, mistakes = this.mistakes, won = this.won, date = DateTime.Now, duration = (int)Math.Round(time.Elapsed.TotalSeconds + 0.5) }; entities.Game.Add(game); entities.SaveChanges(); endGame.Invoke(won, game); }