public void OnTouchUp(Vector3 point)
    {
        GetComponent <SplineController> ().AutoClose  = false;
        GetComponent <SplineController> ().WrapMode   = eWrapMode.ONCE;
        GetComponent <SplineController> ().SplineRoot = SplineHolder;
        GetComponent <SplineController> ().RestartSpline(SplineHolder.transform.childCount / 3.0f);
        HoldingPatternHolder.GetComponent <LineRenderer> ().enabled = false;


        // Detecting if we have finished the line on top of a hangar
        Ray        ray = new Ray(point, new Vector3(0.0f, 0.0f, 1.0f));
        RaycastHit touchHit;

        if (Physics.Raycast(ray, out touchHit, 1000, hangarLayerMask))
        {
            GameObject hangarObject = touchHit.transform.gameObject;

            Hangar hangarComponent = hangarObject.GetComponent <Hangar>();

            Debug.Log("Got the component: " + hangarComponent);

            hangarComponent.SetPlaneComingToHangar(this.transform.gameObject);

            //We might have to do more stuff here :D
        }
    }