// Use this for initialization void Start() { hUtil = new HandsUtil(); leapcontroller = new Leap.Controller(); frame = leapcontroller.Frame(); HUDMgr = GameObject.Find("Managers").GetComponent <HUDManager>(); dcg = GameObject.Find("DCG").GetComponent <DCGBase>(); }
// Use this for initialization void Start() { this.importButtons = GenerateImportList(); hUtil = new HandsUtil(); leapcontroller = new Leap.Controller(); frame = leapcontroller.Frame(); HUDMgr = GameObject.Find("Managers").GetComponent <HUDManager>(); dcg = GameObject.Find("DCG").GetComponent <DCGBase>(); base.Start(); }
// Use this for initialization void Start() { rightPoints = new List <Vector3> (); leftPoints = new List <Vector3> (); util = new HandsUtil(); finalPoints = new List <Vector3>(); backFacePoints = new List <Point>(); frontFacePoints = new List <Point>(); type = false; }
// Use this for initialization void Start() { HUD = GameObject.Find("Managers").GetComponent <HUDManager>(); controller = GameObject.Find("LoPoly_Rigged_Hand_Right").GetComponent <handController>(); hUtil = new HandsUtil(); leapcontroller = new Leap.Controller(); frame = leapcontroller.Frame(); HUDMgr = GameObject.Find("Managers").GetComponent <HUDManager>(); dcg = GameObject.Find("DCG").GetComponent <DCGBase>(); base.Start(); }
// Use this for initialization void Start() { util = new HandsUtil(); frameQueue = new Queue <FrameInformation>(); currentFrame = new FrameInformation(); tapCooldownTime = Time.time; swipeCooldownTime = Time.time; forming = false; if (handedness == "Right") { palmDirectorRight.OnActivate.AddListener(freeFormRight); palmDirectorLeft.OnActivate.AddListener(freeFormLeft); palmDirectorRightUp.OnActivate.AddListener(freeFormEndRight); palmDirectorLeftUp.OnActivate.AddListener(freeFormEndLeft); PinchDetectorInitRight(); gunReady.OnActivate.AddListener(CockGun); gunFire.OnActivate.AddListener(FireGun); } }
// Use this for initialization void Start() { leapcontroller = new Leap.Controller(); frame = leapcontroller.Frame(); util = new HandsUtil(); frames = HUDObject.transform.Find("Frames").gameObject; mainFrame = frames.transform.Find("MainFrame").GetComponent <HUDFrame>(); // create the frameStack and initialize it with the mainFrame frameStack = new Stack <HUDFrame>(); frameStack.Push(mainFrame); hudActive = true; // initialize HUDColor to gray HUDColor = new Color(0.345f, 0.3568f, 0.3804f, 1.0f); anchor.Anchor += Placement; placed = false; hudManager = this; }