public void Center() { List <int> grave = hands.GetGrave(); GameObject cardCopy = Instantiate(cardPrefab); CardModel cardModel = cardCopy.GetComponent <CardModel>(); cardModel.cardIndex = grave[grave.Count - 1]; cardModel.ToggleFace(true); cardCopy.transform.position = new Vector3(0, 0, 0); sources.Add(cardCopy); }
private void Display() { initSources(); //grave.Sort(); grave = hands.GetGrave(); foreach (int card in grave) { GameObject cardCopy = (GameObject)Instantiate(cardPrefab); CardModel cardModel = cardCopy.GetComponent <CardModel>(); sources.Add(cardCopy); int num = card % 13; int suit = (card - num) / 13; cardCopy.transform.position = holder[num] + new Vector3(suit * co, 0f); cardModel.cardIndex = card; cardModel.ToggleFace(true); } }
public List <int> opensource() { get(); return(hands.GetGrave()); }