public override void OnDrawingGizmosSelected() { var elemRef = Target as ElementReferenceDataControl; var rect = GetElementRect(elemRef); var newRect = HandleUtil.HandleFixedRatioRect(elemRef.GetHashCode() + 1, rect, rect.width / rect.height, 10f, polygon => HandleUtil.DrawPolyLine(polygon, true, Color.red), point => HandleUtil.DrawPoint(point, 4.5f, Color.blue, Color.black)); if (newRect != rect) { var original = newRect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); var unscaled = ScenesWindowElementReference.ReferenceComponent.GetUnscaledRect(Target); // And then we rip the position var position = original.center + new Vector2(0, original.height / 2f); var scale = original.size.magnitude / unscaled.size.magnitude; // And then we set the values in the reference elemRef.setElementPositionAndScale(Mathf.RoundToInt(position.x), Mathf.RoundToInt(position.y), scale); } EditorGUI.BeginChangeCheck(); rect = HandleUtil.HandleRectMovement(elemRef.GetHashCode(), rect); if (EditorGUI.EndChangeCheck()) { var original = rect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); elemRef.setElementPosition(Mathf.RoundToInt(original.x + 0.5f * original.width), Mathf.RoundToInt(original.y + original.height)); } }
public override void OnDrawingGizmosSelected() { var rect = ScenesWindowElementReference.ReferenceComponent.GetElementRect(Target); // Rect resizing EditorGUI.BeginChangeCheck(); var newRect = HandleUtil.HandleFixedRatioRect(Target.GetHashCode() + 1, rect, rect.width / rect.height, 10f, polygon => HandleUtil.DrawPolyLine(polygon, true, SceneEditor.GetColor(Color.red)), point => HandleUtil.DrawPoint(point, 4.5f, SceneEditor.GetColor(Color.blue), SceneEditor.GetColor(Color.black))); if (EditorGUI.EndChangeCheck()) { var original = newRect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); var unscaled = ScenesWindowElementReference.ReferenceComponent.GetUnscaledRect(Target); // And then we rip the position var position = original.center + new Vector2(0, original.height / 2f); var scale = original.size.magnitude / unscaled.size.magnitude; if (Target is PlayerDataControl) { var workingScene = Controller.Instance.SelectedChapterDataControl.getScenesList().getScenes()[ GameRources.GetInstance().selectedSceneIndex]; // And then we set the values in the reference workingScene.setDefaultInitialPosition(Mathf.RoundToInt(position.x), Mathf.RoundToInt(position.y)); workingScene.setPlayerScale(scale); } else if (Target is NodeDataControl) { var node = Target as NodeDataControl; node.setNode(Mathf.RoundToInt(position.x), Mathf.RoundToInt(position.y), scale); } } // Rect movement EditorGUI.BeginChangeCheck(); rect = HandleUtil.HandleRectMovement(Target.GetHashCode(), rect); if (EditorGUI.EndChangeCheck()) { var original = rect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); if (Target is PlayerDataControl) { var workingScene = Controller.Instance.SelectedChapterDataControl.getScenesList().getScenes()[GameRources.GetInstance().selectedSceneIndex]; workingScene.setDefaultInitialPosition(Mathf.RoundToInt(original.x + 0.5f * original.width), Mathf.RoundToInt(original.y + original.height)); } else if (Target is NodeDataControl) { var node = Target as NodeDataControl; node.setNode(Mathf.RoundToInt(original.x + 0.5f * original.width), Mathf.RoundToInt(original.y + original.height), node.getScale()); } } }
public override void OnDrawingGizmos() { var trajectory = Target as TrajectoryDataControl; if (trajectory == null) { return; } if (SceneEditor.Current.Disabled && pairing != null) { pairing = null; } if (previousTrajectoryDataControl != trajectory) { previousTrajectoryDataControl = trajectory; pairing = null; } if (Event.current.type == EventType.MouseDown) { var selected = SceneEditor.Current.SelectedElement; var node = selected as NodeDataControl; var side = selected as SideDataControl; var isNode = node != null && trajectory.getNodes().Contains(node); var isSide = side != null && trajectory.getSides().Contains(side); switch (Action) { // Moving case 1: if (SceneEditor.Current.SelectedElement == null) { var pos = (Event.current.mousePosition - SceneEditor.Current.Viewport.position); pos.x = (pos.x / SceneEditor.Current.Viewport.size.x) * SceneEditor.Current.Size.x; pos.y = (pos.y / SceneEditor.Current.Viewport.size.y) * SceneEditor.Current.Size.y; trajectory.addNode(Mathf.RoundToInt(pos.x), Mathf.RoundToInt(pos.y)); } break; // Pariring case 2: if (isNode) { if (pairing == null) { pairing = node; } else { var duplicated = trajectory.getSides().Find(s => IsPairingStartOrEnd(s, node)) != null; if (!duplicated) { trajectory.addSide(pairing, node); } pairing = null; } } else { pairing = null; } break; // Initial case 3: if (isNode) { trajectory.setInitialNode(node); } break; // Deleting case 4: if ((isNode || isSide) && trajectory.deleteElement(selected, false)) { SceneEditor.Current.SelectedElement = null; } break; } } foreach (var node in trajectory.getNodes()) { HandleUtil.DrawPoint(GetPivot(node), 10f, SceneEditor.GetColor(node.isInitial() ? Color.red : Color.blue), SceneEditor.GetColor(Color.black)); } if (pairing != null) { HandleUtil.DrawPolyLine(new Vector2[] { GetPivot(pairing), Event.current.mousePosition }, false, SceneEditor.GetColor(Color.white), 3f); } }
public override void OnDrawingGizmosSelected() { var elemRef = Target as ElementReferenceDataControl; var rect = GetElementRect(elemRef); var id = GUIUtility.GetControlID(GetHashCode(), FocusType.Passive); var newRect = HandleUtil.HandleFixedRatioRect(id, rect, rect.width / rect.height, 10f, (polygon, over, active) => HandleUtil.DrawPolyLine(polygon, true, Color.red, over && MouseOverTexture(elemRef, rect) || active ? 4f : 2f), (point, over, active) => HandleUtil.DrawPoint(point, 4.5f, Color.blue, over || active ? 2f : 1f, SceneEditor.GetColor(over || active ? Color.red : Color.black))); if (newRect != rect) { var original = newRect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); var unscaled = ScenesWindowElementReference.ReferenceComponent.GetUnscaledRect(Target); // And then we rip the position var position = original.center + new Vector2(0, original.height / 2f); var scale = original.size.magnitude / unscaled.size.magnitude; // And then we set the values in the reference elemRef.setElementPositionAndScale(Mathf.RoundToInt(position.x), Mathf.RoundToInt(position.y), scale); } var movementId = GUIUtility.GetControlID(GetHashCode() + 1, FocusType.Passive); EditorGUI.BeginChangeCheck(); rect = HandleUtil.HandleRectMovement(movementId, rect); if (EditorGUI.EndChangeCheck()) { var original = rect.ViewportToScreen(SceneEditor.Current.Size.x, SceneEditor.Current.Size.y, SceneEditor.Current.Viewport); elemRef.setElementPosition(Mathf.RoundToInt(original.x + 0.5f * original.width), Mathf.RoundToInt(original.y + original.height)); } }
public override void OnDrawingGizmosSelected() { Handles.BeginGUI(); Color lineColor = Color.red; var rectangleArea = Target as RectangleArea; var points = WorldToViewport(GetPoints(rectangleArea), SceneEditor.Current.Viewport, SceneEditor.Current.Size.x, SceneEditor.Current.Size.y); switch (Event.current.type) { case EventType.Repaint: HandleUtil.DrawPolyLine(points, true, lineColor, 5f); break; } bool pointsChanged = false; int index = 1; int rectCornerChanged = -1; foreach (var point in points) { var pointControlId = GUIUtility.GetControlID("Rectangle Point".GetHashCode(), FocusType.Passive, new Rect(point, new Vector2(10, 10))); switch (Event.current.GetTypeForControl(pointControlId)) { case EventType.Repaint: if (rectangleArea.isRectangular()) { HandleUtil.DrawSquare(point, 10f, Color.yellow, Color.black); } else { HandleUtil.DrawPoint(point, 4.5f, Color.cyan, Color.black); } break; case EventType.MouseDown: switch (ActionSelected) { case 0: if (GUIUtility.hotControl == 0 && (point - Event.current.mousePosition).magnitude < 10) { GUIUtility.hotControl = pointControlId; Event.current.Use(); } break; case 2: if ((point - Event.current.mousePosition).magnitude < 10) { rectangleArea.deletePoint(rectangleArea.getPoints()[index - 1]); Event.current.Use(); } break; } break; case EventType.MouseDrag: if (GUIUtility.hotControl == pointControlId) { points[index - 1].x += Event.current.delta.x; points[index - 1].y += Event.current.delta.y; pointsChanged = true; rectCornerChanged = index - 1; Event.current.Use(); } break; case EventType.MouseUp: if (GUIUtility.hotControl == pointControlId) { GUIUtility.hotControl = 0; Event.current.Use(); } break; } index++; } var rectangleControlID = GUIUtility.GetControlID("Rectangle".GetHashCode(), FocusType.Passive); switch (Event.current.GetTypeForControl(rectangleControlID)) { case EventType.MouseDown: switch (ActionSelected) { case 0: if (GUIUtility.hotControl == 0 && points.Inside(Event.current.mousePosition)) { GUIUtility.hotControl = rectangleControlID; Event.current.Use(); } break; case 1: var point = Event.current.mousePosition; //ViewportToWorld(Event.current.mousePosition, SceneEditor.Current.Viewport, new Vector2(800f, 600f)); var pointlist = points.ToList(); pointlist.Insert(FindInsertPos(points, point), point); points = pointlist.ToArray(); pointsChanged = true; Event.current.Use(); break; } break; case EventType.MouseDrag: if (GUIUtility.hotControl == rectangleControlID) { points = points.Select(p => p + Event.current.delta).ToArray(); pointsChanged = true; Event.current.Use(); } break; case EventType.MouseUp: if (GUIUtility.hotControl == rectangleControlID) { GUIUtility.hotControl = 0; Event.current.Use(); } break; case EventType.Repaint: if (ActionSelected == 1) { var pos = FindInsertPos(points, Event.current.mousePosition); Handles.DrawLine(points[(points.Length + pos - 1) % points.Length], Event.current.mousePosition); Handles.DrawLine(Event.current.mousePosition, points[pos % points.Length]); } break; } if (pointsChanged) { this.Repaint(); // Update points in the selection if (rectangleArea.isRectangular()) { switch (rectCornerChanged) { case 0: points[3].x += Event.current.delta.x; points[1].y += Event.current.delta.y; break; case 1: points[2].x += Event.current.delta.x; points[0].y += Event.current.delta.y; break; case 2: points[1].x += Event.current.delta.x; points[3].y += Event.current.delta.y; break; case 3: points[0].x += Event.current.delta.x; points[2].y += Event.current.delta.y; break; } var rect = ViewportToWorld(points, SceneEditor.Current.Viewport, SceneEditor.Current.Size.x, SceneEditor.Current.Size.y).ToRect(); rectangleArea.getRectangle().setValues( Mathf.RoundToInt(rect.x), Mathf.RoundToInt(rect.y), Mathf.RoundToInt(rect.width), Mathf.RoundToInt(rect.height)); } else { rectangleArea.getPoints().Clear(); rectangleArea.getPoints().AddRange(ViewportToWorld(points, SceneEditor.Current.Viewport, SceneEditor.Current.Size.x, SceneEditor.Current.Size.y)); } } Handles.EndGUI(); }
private void DrawIconInventory(AdventureDataControl adventureData, Matrix4x4 matrix) { if (icon != null) { var scale = adventureData.getInventoryScale(); var pos = matrix.MultiplyPoint3x4(adventureData.getInventoryCoords()); var textureSize = matrix.MultiplyVector(new Vector2(icon.width, icon.height)); var inventorySize = textureSize * scale; var inventoryCorner = pos - new Vector3(inventorySize.x / 2f, inventorySize.y); var inventoryRect = new Rect(inventoryCorner, inventorySize); GUI.DrawTexture(inventoryRect, icon); EditorGUI.BeginChangeCheck(); var inventoryId = GUIUtility.GetControlID("SizeId".GetHashCode(), FocusType.Passive, inventoryRect); var newRect = HandleUtil.HandleFixedRatioRect(inventoryId, inventoryRect, icon.width / (float)icon.height, 10f, (polygon, over, active) => HandleUtil.DrawPolyLine(polygon, true, Color.red, over || active ? 4f : 2f), (point, over, active) => HandleUtil.DrawPoint(point, 4.5f, Color.blue, over || active ? 2f : 1f, over || active ? Color.red : Color.black)); if (EditorGUI.EndChangeCheck()) { var newScale = newRect.width / (float)textureSize.x; var newCoords = InverseMultiplyPoint(matrix, newRect.center + new Vector2(0, newRect.height / 2f)); adventureData.setInventoryCoords(newCoords); adventureData.setInventoryScale(newScale); } EditorGUI.BeginChangeCheck(); var inventoryMovementId = GUIUtility.GetControlID("MovementId".GetHashCode(), FocusType.Passive, inventoryRect); newRect = HandleUtil.HandleRectMovement(inventoryMovementId, newRect); if (EditorGUI.EndChangeCheck()) { var newCoords = InverseMultiplyPoint(matrix, newRect.center + new Vector2(0, newRect.height / 2f)); adventureData.setInventoryCoords(newCoords); } } }
void OnGUI() { if (guiMap == null) { guiMap = new GUIMap(); } debugWindowRect = GUI.Window(12341234, debugWindowRect, (id) => { var mapRect = new Rect(2, 18, 196, 180); using (new GUILayout.AreaScope(mapRect)) { guiMap.Center = GeoExtension.Instance.Location; guiMap.Zoom = 17; guiMap.DrawMap(new Rect(0, 0, 196, 180)); // Calculate the player pixel relative to the map var playerMeters = MapzenGo.Helpers.GM.LatLonToMeters(GeoExtension.Instance.Location); var playerPixel = MapzenGo.Helpers.GM.MetersToPixels(playerMeters, guiMap.Zoom); var playerPixelRelative = playerPixel + guiMap.PATR; // Do the point handling var pointControl = GUIUtility.GetControlID("PlayerPosition".GetHashCode(), FocusType.Passive); EditorGUI.BeginChangeCheck(); var newPlayerPixel = HandleUtil.HandlePointMovement(pointControl, playerPixelRelative.ToVector2(), 10, (point, isOver, isActive) => HandleUtil.DrawPoint(point, 4, Color.cyan, Color.black), MouseCursor.MoveArrow); if (EditorGUI.EndChangeCheck()) { // If changed, restore the point to the geochar playerPixel = newPlayerPixel.ToVector2d() - guiMap.PATR; playerMeters = MapzenGo.Helpers.GM.PixelsToMeters(playerPixel, guiMap.Zoom); GeoExtension.Instance.Location = MapzenGo.Helpers.GM.MetersToLatLon(playerMeters); } guiMap.ProcessEvents(mapRect); } GUI.DragWindow(); }, "DebugWindow"); }