示例#1
0
        private void OnSceneGUI()
        {
            if (_mapProperties.ClampBounds)
            {
                var bounds = _mapProperties.GetBounds();

                var xMin   = _mapProperties.ClampLeftBounds ? _mapProperties.LeftBounds : bounds.xMin;
                var yMin   = _mapProperties.ClampBottomBounds ? _mapProperties.BottomBounds : bounds.yMin;
                var width  = (_mapProperties.ClampRightBounds ? _mapProperties.RightBounds : bounds.xMax) - xMin;
                var height = (_mapProperties.ClampTopBounds ? _mapProperties.TopBounds : bounds.yMax) - yMin;

                if (_mapProperties.ClampLeftBounds)
                {
                    Handles.DrawSolidRectangleWithOutline(new Rect(_mapProperties.LeftBounds - 0.5f, yMin, 0.5f, height), Color.black, Color.black);
                }

                if (_mapProperties.ClampRightBounds)
                {
                    Handles.DrawSolidRectangleWithOutline(new Rect(_mapProperties.RightBounds, yMin, 0.5f, height), Color.black, Color.black);
                }

                if (_mapProperties.ClampTopBounds)
                {
                    Handles.DrawSolidRectangleWithOutline(new Rect(xMin, _mapProperties.TopBounds, width, 0.5f), Color.black, Color.black);
                }

                if (_mapProperties.ClampBottomBounds)
                {
                    Handles.DrawSolidRectangleWithOutline(new Rect(xMin, _mapProperties.BottomBounds - 0.5f, width, 0.5f), Color.black, Color.black);
                }
            }

            var camera     = Camera.current;
            var screenRect = new Rect(camera.ScreenToWorldPoint(Vector2.zero) - Vector3.one, new Vector2(camera.orthographicSize * 2 * camera.aspect, camera.orthographicSize * 2) + Vector2.one);

            if (camera.orthographicSize > 10)
            {
                return;
            }

            foreach (var tile in _mapProperties.Tiles.Values)
            {
                if (!screenRect.Contains(tile.Position))
                {
                    continue;
                }

                var center     = tile.Position + new Vector2(0.5f, 0.5f);
                var leftCenter = tile.Position + new Vector2(0.05f, 0.55f);
                var topLeft    = tile.Position + new Vector2(0.05f, 1.0f);
                var bottomLeft = tile.Position + new Vector2(0.05f, 0.2f);

                var left   = _mapProperties.GetTile(tile.Position + Vector2Int.left);
                var top    = _mapProperties.GetTile(tile.Position + Vector2Int.up);
                var bottom = _mapProperties.GetTile(tile.Position + Vector2Int.down);

                if (tile.HasSpawnPoint && !string.IsNullOrEmpty(tile.SpawnPoint.Name))
                {
                    if (tile.SpawnPoint.Direction != MovementDirection.None)
                    {
                        HandleHelper.DrawArrow(center, Direction.GetVector(tile.SpawnPoint.Direction), 0.5f, Color.white);
                    }

                    DrawTextHandle(null, null, tile.SpawnPoint.Name, leftCenter, TextAnchor.MiddleLeft, Color.white, null);
                }

                if (tile.HasStairs)
                {
                    HandleHelper.DrawArrow(tile.Position + new Vector2(0.0f, 0.5f - (tile.Slope * 0.5f)), new Vector2(1.0f, tile.Slope), 1.0f, Color.white);

                    DrawTextHandle(top, left, "Slope: " + tile.Slope.ToString(), leftCenter, TextAnchor.MiddleLeft, Color.white, tile.IsSameStairsAs);
                }

                if (tile.HasEdge)
                {
                    if (tile.EdgeDirection != MovementDirection.None)
                    {
                        HandleHelper.DrawArrow(center, Direction.GetVector(tile.EdgeDirection), 0.5f, Color.white);
                    }

                    DrawTextHandle(top, left, "Edge: " + tile.EdgeDirection.ToString(), leftCenter, TextAnchor.MiddleLeft, Color.white, tile.IsSameEdgeAs);
                }

                if (tile.HasOffset)
                {
                    DrawTextHandle(bottom, left, "Offset: " + tile.Offset.ToString(), bottomLeft, TextAnchor.LowerLeft, Color.white, tile.IsSameOffsetAs);
                }
                if (tile.HasZoneTrigger && tile.Zone.TargetZone != null)
                {
                    DrawTextHandle(top, left, "Target Zone:\n" + tile.Zone.TargetZone.name, topLeft, TextAnchor.UpperLeft, Color.white, tile.IsSameZoneAs);
                }
                if (tile.CollisionLayer != CollisionLayer.None)
                {
                    DrawTextHandle(top, left, "Collision:\n" + tile.CollisionLayer.ToString(), topLeft, TextAnchor.UpperLeft, Color.white, tile.IsSameCollisionLayer);
                }
                if (tile.LayerChange != CollisionLayer.None)
                {
                    DrawTextHandle(bottom, left, "Layer: " + tile.LayerChange.ToString(), bottomLeft, TextAnchor.LowerLeft, Color.white, tile.IsSameCollisionLayerIncrement);
                }
                if (tile.HasEncounter && tile.Encounter != null)
                {
                    DrawTextHandle(top, left, "Encounter:\n " + tile.Encounter.name, topLeft, TextAnchor.UpperLeft, Color.white, tile.IsSameEncounterAs);
                }
            }
        }
示例#2
0
        private void OnSceneGUI()
        {
            if (_pathController.Path.Nodes.Length > 0)
            {
                var lineColor         = Color.cyan;
                var fillColor         = new Color(0.0f, 1.0f, 1.0f, 0.2f);
                var mover             = _pathController.GetComponent <Mover>();
                var pathfinding       = ComponentHelper.GetComponentInScene <Pathfinding>(_pathController.gameObject.scene.buildIndex, false);
                var transformPosition = _pathController.Path.UseAbsolutePositioning ? Vector2.zero : (Vector2)_pathController.transform.position;

                if (_pathController.Path.Nodes.Length > 2 && _pathController.Path.Type == Path.PathType.Loop)
                {
                    var first = _pathController.Path.Nodes[0];
                    var last  = _pathController.Path.Nodes[_pathController.Path.Nodes.Length - 1];

                    var firstPosition = GetPosition(first.Position, _pathController.transform.position, Mover.PositionOffset);
                    var lastPosition  = GetPosition(last.Position, transformPosition, Mover.PositionOffset);

                    if (_pathController.Path.UsePathfinding && pathfinding)
                    {
                        var pathFrom = GetPathPosition(first.Position, _pathController.transform.position);
                        var pathTo   = GetPathPosition(last.Position, transformPosition);
                        var path     = pathfinding.GetPath(mover.MovementLayer, pathFrom, pathTo, false);

                        if (path.Count > 1)
                        {
                            for (var n = 1; n < path.Count; n++)
                            {
                                var node     = path[n];
                                var position = node + Mover.PositionOffset;

                                HandleHelper.DrawLine(position, firstPosition, lineColor);

                                firstPosition = position;
                            }
                        }
                    }
                    else
                    {
                        HandleHelper.DrawLine(lastPosition, firstPosition, lineColor);
                    }
                }

                for (var i = 1; i < _pathController.Path.Nodes.Length; i++)
                {
                    var previous = _pathController.Path.Nodes[i - 1];
                    var current  = _pathController.Path.Nodes[i];

                    var previousPosition = GetPosition(previous.Position, i == 1 ? (Vector2)_pathController.transform.position : transformPosition, Mover.PositionOffset);
                    var currentPosition  = GetPosition(current.Position, transformPosition, Mover.PositionOffset);

                    if (_pathController.Path.UsePathfinding && pathfinding)
                    {
                        var pathFrom = GetPathPosition(previous.Position, i == 1 ? (Vector2)_pathController.transform.position : transformPosition);
                        var pathTo   = GetPathPosition(current.Position, transformPosition);
                        var path     = pathfinding.GetPath(mover.MovementLayer, pathFrom, pathTo, false);

                        if (path.Count > 1)
                        {
                            for (var n = 1; n < path.Count; n++)
                            {
                                var node     = path[n];
                                var position = node + Mover.PositionOffset;

                                HandleHelper.DrawLine(position, previousPosition, lineColor);

                                previousPosition = position;
                            }
                        }
                    }
                    else
                    {
                        HandleHelper.DrawLine(currentPosition, previousPosition, Color.cyan);
                    }
                }

                for (var i = 0; i < _pathController.Path.Nodes.Length; i++)
                {
                    var node             = _pathController.Path.Nodes[i];
                    var position         = GetPosition(node.Position, i == 0 ? (Vector2)_pathController.transform.position : transformPosition, Mover.PositionOffset);
                    var selectedPosition = HandleHelper.MoveHandle(position, Vector2.one, lineColor, fillColor, 0.25f);

                    if (i != 0 && position != selectedPosition)
                    {
                        selectedPosition -= transformPosition;

                        using (new UndoScope(_pathController, true))
                            _pathController.Path.Nodes[i].Position = Vector2Int.FloorToInt(selectedPosition);
                    }

                    if (node.Delay > 0 && node.Direction != MovementDirection.None)
                    {
                        HandleHelper.DrawArrow(selectedPosition, Direction.GetVector(node.Direction), 0.25f, Color.white);
                    }

                    HandleHelper.DrawText(new Vector2(selectedPosition.x, selectedPosition.y + 0.05f), i.ToString(), TextAnchor.MiddleCenter, Color.white);
                }
            }
        }