private void OnSceneGUI() { if (_mapProperties.ClampBounds) { var bounds = _mapProperties.GetBounds(); var xMin = _mapProperties.ClampLeftBounds ? _mapProperties.LeftBounds : bounds.xMin; var yMin = _mapProperties.ClampBottomBounds ? _mapProperties.BottomBounds : bounds.yMin; var width = (_mapProperties.ClampRightBounds ? _mapProperties.RightBounds : bounds.xMax) - xMin; var height = (_mapProperties.ClampTopBounds ? _mapProperties.TopBounds : bounds.yMax) - yMin; if (_mapProperties.ClampLeftBounds) { Handles.DrawSolidRectangleWithOutline(new Rect(_mapProperties.LeftBounds - 0.5f, yMin, 0.5f, height), Color.black, Color.black); } if (_mapProperties.ClampRightBounds) { Handles.DrawSolidRectangleWithOutline(new Rect(_mapProperties.RightBounds, yMin, 0.5f, height), Color.black, Color.black); } if (_mapProperties.ClampTopBounds) { Handles.DrawSolidRectangleWithOutline(new Rect(xMin, _mapProperties.TopBounds, width, 0.5f), Color.black, Color.black); } if (_mapProperties.ClampBottomBounds) { Handles.DrawSolidRectangleWithOutline(new Rect(xMin, _mapProperties.BottomBounds - 0.5f, width, 0.5f), Color.black, Color.black); } } var camera = Camera.current; var screenRect = new Rect(camera.ScreenToWorldPoint(Vector2.zero) - Vector3.one, new Vector2(camera.orthographicSize * 2 * camera.aspect, camera.orthographicSize * 2) + Vector2.one); if (camera.orthographicSize > 10) { return; } foreach (var tile in _mapProperties.Tiles.Values) { if (!screenRect.Contains(tile.Position)) { continue; } var center = tile.Position + new Vector2(0.5f, 0.5f); var leftCenter = tile.Position + new Vector2(0.05f, 0.55f); var topLeft = tile.Position + new Vector2(0.05f, 1.0f); var bottomLeft = tile.Position + new Vector2(0.05f, 0.2f); var left = _mapProperties.GetTile(tile.Position + Vector2Int.left); var top = _mapProperties.GetTile(tile.Position + Vector2Int.up); var bottom = _mapProperties.GetTile(tile.Position + Vector2Int.down); if (tile.HasSpawnPoint && !string.IsNullOrEmpty(tile.SpawnPoint.Name)) { if (tile.SpawnPoint.Direction != MovementDirection.None) { HandleHelper.DrawArrow(center, Direction.GetVector(tile.SpawnPoint.Direction), 0.5f, Color.white); } DrawTextHandle(null, null, tile.SpawnPoint.Name, leftCenter, TextAnchor.MiddleLeft, Color.white, null); } if (tile.HasStairs) { HandleHelper.DrawArrow(tile.Position + new Vector2(0.0f, 0.5f - (tile.Slope * 0.5f)), new Vector2(1.0f, tile.Slope), 1.0f, Color.white); DrawTextHandle(top, left, "Slope: " + tile.Slope.ToString(), leftCenter, TextAnchor.MiddleLeft, Color.white, tile.IsSameStairsAs); } if (tile.HasEdge) { if (tile.EdgeDirection != MovementDirection.None) { HandleHelper.DrawArrow(center, Direction.GetVector(tile.EdgeDirection), 0.5f, Color.white); } DrawTextHandle(top, left, "Edge: " + tile.EdgeDirection.ToString(), leftCenter, TextAnchor.MiddleLeft, Color.white, tile.IsSameEdgeAs); } if (tile.HasOffset) { DrawTextHandle(bottom, left, "Offset: " + tile.Offset.ToString(), bottomLeft, TextAnchor.LowerLeft, Color.white, tile.IsSameOffsetAs); } if (tile.HasZoneTrigger && tile.Zone.TargetZone != null) { DrawTextHandle(top, left, "Target Zone:\n" + tile.Zone.TargetZone.name, topLeft, TextAnchor.UpperLeft, Color.white, tile.IsSameZoneAs); } if (tile.CollisionLayer != CollisionLayer.None) { DrawTextHandle(top, left, "Collision:\n" + tile.CollisionLayer.ToString(), topLeft, TextAnchor.UpperLeft, Color.white, tile.IsSameCollisionLayer); } if (tile.LayerChange != CollisionLayer.None) { DrawTextHandle(bottom, left, "Layer: " + tile.LayerChange.ToString(), bottomLeft, TextAnchor.LowerLeft, Color.white, tile.IsSameCollisionLayerIncrement); } if (tile.HasEncounter && tile.Encounter != null) { DrawTextHandle(top, left, "Encounter:\n " + tile.Encounter.name, topLeft, TextAnchor.UpperLeft, Color.white, tile.IsSameEncounterAs); } } }
private void OnSceneGUI() { if (_pathController.Path.Nodes.Length > 0) { var lineColor = Color.cyan; var fillColor = new Color(0.0f, 1.0f, 1.0f, 0.2f); var mover = _pathController.GetComponent <Mover>(); var pathfinding = ComponentHelper.GetComponentInScene <Pathfinding>(_pathController.gameObject.scene.buildIndex, false); var transformPosition = _pathController.Path.UseAbsolutePositioning ? Vector2.zero : (Vector2)_pathController.transform.position; if (_pathController.Path.Nodes.Length > 2 && _pathController.Path.Type == Path.PathType.Loop) { var first = _pathController.Path.Nodes[0]; var last = _pathController.Path.Nodes[_pathController.Path.Nodes.Length - 1]; var firstPosition = GetPosition(first.Position, _pathController.transform.position, Mover.PositionOffset); var lastPosition = GetPosition(last.Position, transformPosition, Mover.PositionOffset); if (_pathController.Path.UsePathfinding && pathfinding) { var pathFrom = GetPathPosition(first.Position, _pathController.transform.position); var pathTo = GetPathPosition(last.Position, transformPosition); var path = pathfinding.GetPath(mover.MovementLayer, pathFrom, pathTo, false); if (path.Count > 1) { for (var n = 1; n < path.Count; n++) { var node = path[n]; var position = node + Mover.PositionOffset; HandleHelper.DrawLine(position, firstPosition, lineColor); firstPosition = position; } } } else { HandleHelper.DrawLine(lastPosition, firstPosition, lineColor); } } for (var i = 1; i < _pathController.Path.Nodes.Length; i++) { var previous = _pathController.Path.Nodes[i - 1]; var current = _pathController.Path.Nodes[i]; var previousPosition = GetPosition(previous.Position, i == 1 ? (Vector2)_pathController.transform.position : transformPosition, Mover.PositionOffset); var currentPosition = GetPosition(current.Position, transformPosition, Mover.PositionOffset); if (_pathController.Path.UsePathfinding && pathfinding) { var pathFrom = GetPathPosition(previous.Position, i == 1 ? (Vector2)_pathController.transform.position : transformPosition); var pathTo = GetPathPosition(current.Position, transformPosition); var path = pathfinding.GetPath(mover.MovementLayer, pathFrom, pathTo, false); if (path.Count > 1) { for (var n = 1; n < path.Count; n++) { var node = path[n]; var position = node + Mover.PositionOffset; HandleHelper.DrawLine(position, previousPosition, lineColor); previousPosition = position; } } } else { HandleHelper.DrawLine(currentPosition, previousPosition, Color.cyan); } } for (var i = 0; i < _pathController.Path.Nodes.Length; i++) { var node = _pathController.Path.Nodes[i]; var position = GetPosition(node.Position, i == 0 ? (Vector2)_pathController.transform.position : transformPosition, Mover.PositionOffset); var selectedPosition = HandleHelper.MoveHandle(position, Vector2.one, lineColor, fillColor, 0.25f); if (i != 0 && position != selectedPosition) { selectedPosition -= transformPosition; using (new UndoScope(_pathController, true)) _pathController.Path.Nodes[i].Position = Vector2Int.FloorToInt(selectedPosition); } if (node.Delay > 0 && node.Direction != MovementDirection.None) { HandleHelper.DrawArrow(selectedPosition, Direction.GetVector(node.Direction), 0.25f, Color.white); } HandleHelper.DrawText(new Vector2(selectedPosition.x, selectedPosition.y + 0.05f), i.ToString(), TextAnchor.MiddleCenter, Color.white); } } }