//Each card object is associated with a GameObject public void linkGameObjectToCard(GameObject go, HandleEnemyMouse m, int index) { cards[index].SetGameObject(go, m); }
public void SetGameObject(GameObject go, HandleEnemyMouse _m) { this.go = go; _m.SetCard(this); _HandleEnemyMouse = _m; originalScale = go.transform.localScale; _HandleEffects = (HandleEffects)go.GetComponent("HandleEffects"); }