// Start is called before the first frame update void Start() { shScript = GetComponent <SizeHandler>(); jabScript = GetComponentInChildren <Jab>(); damageScript = GetComponent <HandleDamage>(); bcScript = GetComponentInChildren <BreadCheck>(); movementScript = GetComponent <CharacterMovement>(); }
void Start() { //if (Debug.isDebugBuild) //{ // Profiler.maxNumberOfSamplesPerFrame = 8 //} _mainAudio = GetComponent <AudioSource>(); _rb = GetComponent <Rigidbody2D>(); _anim = GetComponent <Animator>(); _combatHandler = transform.Find("CombatHandler").gameObject; _handlerControl = _combatHandler.GetComponent <HandleDamage>(); _combatColl = _combatHandler.GetComponent <BoxCollider2D>(); _combatAudio = _combatHandler.GetComponent <AudioSource>(); _rangedCombatHandler = transform.Find("RangedCombatHandler").gameObject; _rangedHandlerControl = _rangedCombatHandler.GetComponent <HandleRangedDamage>(); Flip(); _facingLeft = false; }