// Token: 0x06000169 RID: 361 RVA: 0x00016898 File Offset: 0x00014A98 public void LoadShader(string name) { if (!AssetManager.Reload) { return; } AssetManager.Reload = false; StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendFormat("{0}!assets/Loading/{1}.unity3d", Application.dataPath, name); if (this.Shader) { this.Shader.Unload(true); Handheld.ClearShaderCache(); } if (this.Shader = AssetBundle.CreateFromFile(stringBuilder.ToString())) { this.Shaders = this.Shader.LoadAll(); } }