//-------------------------------------------------- //-------------------------------------------------- public void TunnelSliceScanComplete() //-------------------------------------------------- { tunnelScanCompleted = true; HandUIManager handUI = m_scientistPlayer.GetComponentInChildren <HandUIManager>(); handUI.SwitchHandUI(HandUIManager.HandUI.DATA_SELECTOR); }
//-------------------------------------------------- //-------------------------------------------------- private IEnumerator IE_LoadingData() //-------------------------------------------------- { //Debug.Log("Loading data..."); currentGameState = GameState.LOADING; HandUIManager handUI = m_scientistPlayer.GetComponentInChildren <HandUIManager>(); handUI.SetLoadingText("Loading data..."); handUI.SwitchHandUI(HandUIManager.HandUI.LOADING); while (!m_dataManager.DataLoaded()) { yield return(null); } //Debug.Log("Data loaded successfully!"); handUI.SwitchHandUI(HandUIManager.HandUI.MAIN_MENU); OnLoadMapIntializer(); }