示例#1
0
 public InventoryManager(GamePlayer player, HandSocket equippableSocket, Transform nonEquippablePoolParent)
 {
     m_boundPlayer           = player;
     m_boundSocket           = equippableSocket;
     nonEquippableItemParent = nonEquippablePoolParent;
     Init();
 }
示例#2
0
 void Awake()
 {
     rightHand         = new HandSocket(rightSocketTransform);
     currentEquipLayer = Equippable.WeaponLayer.FISTS;
 }