public InventoryManager(GamePlayer player, HandSocket equippableSocket, Transform nonEquippablePoolParent) { m_boundPlayer = player; m_boundSocket = equippableSocket; nonEquippableItemParent = nonEquippablePoolParent; Init(); }
void Awake() { rightHand = new HandSocket(rightSocketTransform); currentEquipLayer = Equippable.WeaponLayer.FISTS; }