private bool IsHandednessValid(Handedness handedness, HandSettings settings) { switch (settings) { case HandSettings.None: return(false); case HandSettings.Left: if (handedness != Handedness.Left) { return(false); } break; case HandSettings.Right: if (handedness != Handedness.Right) { return(false); } break; case HandSettings.Both: if (handedness != Handedness.Left && handedness != Handedness.Right) { return(false); } break; } return(true); }
private void SetValues() { CurrentHandSettings = new HandSettings { HoldTime = "600", CurrentHand = SelectedHand.Left, PeakThreshold = "300", MotorsEnabled = true, DemoModeEnabled = false, MuscleMode = MuscleMode.Simple }; UserHandSettings = new HandSettings { HoldTime = "600", CurrentHand = SelectedHand.Left, PeakThreshold = "300", MotorsEnabled = true, DemoModeEnabled = false, MuscleMode = MuscleMode.Simple }; }