public UpdateContainer Update()
 {
     if (mode_ != ModeType.ConfirmAgari && gameManager_.IsAgari)
     {
         preMode_ = mode_;
         mode_    = ModeType.ConfirmAgari;
         result_  = gameManager_.Result;
     }
     if (gameManager_.IsRyukyoku)
     {
         mode_   = ModeType.DisplayResult;
         result_ = null;
     }
     if (mode_ == ModeType.Riichi)
     {
         gameManager_.Dahai(13, false);
     }
     return(new UpdateContainer
     {
         DoraIndicators = gameManager_.DoraIndicators,
         Hand = gameManager_.Hand,
         Discards = gameManager_.Discards,
         Mode = mode_,
         Result = result_,
         TileCursor = tileCursor_
     });
 }
 public void Reset()
 {
     gameManager_ = new GameManager();
     tileCursor_  = new TileCursor();
     mode_        = ModeType.Normal;
     preMode_     = ModeType.Normal;
     result_      = null;
 }
示例#3
0
        private static void PrintHandResult(TileIds tiles, TileId winTile, List <Meld> melds, HandResponse result)
        {
            Console.WriteLine($"{tiles.ToOneLineString()}");
            var IsOpened = false;

            if (melds is null)
            {
                Console.WriteLine("鳴きなし");
            }
            else
            {
                foreach (var meldItem in melds)
                {
                    Console.WriteLine(meldItem);
                }
                IsOpened = melds.Count(x => x.Opened) > 0;
            }
            Console.WriteLine($"和了牌: {new TileIds(new List<TileId> { winTile }).ToOneLineString()}");
            foreach (var yakuItem in result.Yaku)
            {
                var han = IsOpened ? yakuItem.HanOpen : yakuItem.HanClosed;
                Console.WriteLine($"{yakuItem.Japanese}\t{han}翻");
            }
            Console.WriteLine($"{result.Han}翻 {result.Fu}符");
            Console.WriteLine($"{result.Cost.Main}点");
            foreach (var fuItem in result.FuDetailSet)
            {
                Console.WriteLine($"符: {fuItem.Fu}\tReason: {fuItem.Reason}");
            }
            Console.WriteLine("");
        }
 public void CancelAgari()
 {
     mode_ = preMode_;
     gameManager_.IsAgari = false;
     result_ = null;
 }