示例#1
0
    public void ApplyPose(bool leftHand, string poseName)
    {
        if (_vrIk == null)
        {
            _vrIk = GetComponent <VRIK>();
        }
        if (_vrIk == null)
        {
            Debug.LogError("This script requires a VRIK component on the same object", gameObject);
            return;
        }
        Transform pose       = GetPoseByName(poseName);
        Transform targetHand = leftHand ? _vrIk.references.leftHand : _vrIk.references.rightHand;
        HandPoser handPoser  = targetHand.GetComponent <HandPoser>();

        if (handPoser == null)
        {
            handPoser = targetHand.gameObject.AddComponent <HandPoser>();
        }
        else
        {
            handPoser.weight = 1f;
        }
        handPoser.poseRoot = pose;
    }
示例#2
0
    public void ClearPose(bool leftHand)
    {
        if (_vrIk == null)
        {
            _vrIk = GetComponent <VRIK>();
        }
        if (_vrIk == null)
        {
            Debug.LogError("This script requires a VRIK component on the same object", gameObject);
            return;
        }
        Transform targetHand = leftHand ? _vrIk.references.leftHand : _vrIk.references.rightHand;
        HandPoser handPoser  = targetHand.GetComponent <HandPoser>();

        if (handPoser != null)
        {
            handPoser.weight = 0f;
        }
    }
	virtual public void OnSelected() // look at a particular instance object
	{
		myPoser = target as HandPoser;
	}
	public override void OnInspectorGUI()
	{
		myPoser = target as HandPoser;
		DrawDefaultInspector();	
		if (GUILayout.Button ("Capture Open Pose")){
			myPoser.SampleRotations(myPoser.morphs.poseOpen);	
		}
		if (GUILayout.Button ("Capture Closed Pose")){
			myPoser.SampleRotations(myPoser.morphs.poseFist);	
		}
		if (GUILayout.Button ("Capture OneFingerPoint Pose")){
			myPoser.SampleRotations(myPoser.morphs.poseOneFingerPoint);	
		}
		if (GUILayout.Button ("Capture OneFingerGrasp Pose")){
			myPoser.SampleRotations(myPoser.morphs.poseOneFingerGrasp);	
		}
		if (GUILayout.Button ("Capture TwoFingerPoint Pose")){
			myPoser.SampleRotations(myPoser.morphs.poseTwoFingerPoint);	
		}
		if (GUILayout.Button ("Capture TwoFingerGrasp Pose")){
			myPoser.SampleRotations(myPoser.morphs.poseTwoFingerGrasp);	
		}
		if (GUILayout.Button ("Capture FourFingerPoint Pose")){
			myPoser.SampleRotations(myPoser.morphs.poseFourFingerPoint);	
		}
		if (GUILayout.Button ("Capture FourFingerGrasp Pose")){
			myPoser.SampleRotations(myPoser.morphs.poseFourFingerGrasp);	
		}
		GUI.backgroundColor = Color.red;
		if (GUILayout.Button ("Write Poses to XML")){
			XmlSerializer serializer = new XmlSerializer(typeof(HandPoser.poseSet));
			FileStream stream = new FileStream(myPoser.XMLDirectory+myPoser.pathname, FileMode.Create);
			serializer.Serialize(stream, myPoser.morphs);
			stream.Close();	
		}
		if (GUILayout.Button ("Read Poses from XML")){
			myPoser.InitPoses();	
		}
		if (GUILayout.Button ("Call Start")){
			myPoser.Start();	
		}
		if (GUILayout.Button ("FLIP Poses")){
			myPoser.FlipPoses();	
		}
		GUI.backgroundColor = Color.green;
		if (GUILayout.Button ("SnapTo Open Pose")){
			myPoser.SnapToPose(myPoser.morphs.poseOpen,myPoser.fingers);	
		}
		if (GUILayout.Button ("SnapTo Closed Pose")){
			myPoser.SnapToPose(myPoser.morphs.poseFist,myPoser.fingers);	
		}
		if (GUILayout.Button ("SnapTo OneFingerPoint Pose")){
			myPoser.SnapToPose(myPoser.morphs.poseOneFingerPoint,myPoser.fingers);	
		}
		if (GUILayout.Button ("SnapTo OneFingerGrasp Pose")){
			myPoser.SnapToPose(myPoser.morphs.poseOneFingerGrasp,myPoser.fingers);	
		}
		if (GUILayout.Button ("SnapTo TwoFingerPoint Pose")){
			myPoser.SnapToPose(myPoser.morphs.poseTwoFingerPoint,myPoser.fingers);	
		}
		if (GUILayout.Button ("SnapTo TwoFingerGrasp Pose")){
			myPoser.SnapToPose(myPoser.morphs.poseTwoFingerGrasp,myPoser.fingers);	
		}
		if (GUILayout.Button ("SnapTo FourFingerPoint Pose")){
			myPoser.SnapToPose(myPoser.morphs.poseFourFingerPoint,myPoser.fingers);	
		}
		if (GUILayout.Button ("SnapTo FourFingerGrasp Pose")){
			myPoser.SnapToPose(myPoser.morphs.poseFourFingerGrasp,myPoser.fingers);	
		}
	}
示例#5
0
        public void PlayStreamsInternal()
        {
            if (!avatars_finished_loading)
            {
                return;
            }
            World currentWorld = metagen_comp.World;

            //currentWorld.RunSynchronously(() =>
            //{
            try
            {
                foreach (RefID user_id in user_ids)
                {
                    //Decode the streams
                    Task readTask = output_readers[user_id].MoveNext();
                    if (Task.WhenAny(readTask, Task.Delay(2000)).Result != readTask)
                    {
                        continue;
                    }
                    IEnumerator <float> reader = output_readers[user_id].Current.Transforms.GetEnumerator();
                    //UniLog.Log(output_readers[user_id].Current.Transforms);
                    //await default(ToWorld);

                    //READ deltaT
                    //float deltaT = reader.ReadSingle();
                    int node_index = 0;
                    //foreach (var item in fake_proxies[user_id])
                    foreach (var item in avatar_pose_nodes[user_id])
                    {
                        BodyNode node = item.Item1;
                        var      available_streams = avatar_stream_channels[user_id][node];
                        //AvatarObjectSlot comp = item.Item2;
                        AvatarObjectSlot avatarObject = fake_proxies[user_id][node_index].Item2;
                        IAvatarObject    comp         = item.Item2;
                        Slot             slot         = comp != null ? comp.Slot : null;
                        if (node == BodyNode.Root)
                        {
                            slot = avatarObject.Slot;
                        }

                        //READ transform
                        float x, y, z, w;
                        //Scale stream
                        if (available_streams.Item1)
                        {
                            reader.MoveNext();
                            x = reader.Current;
                            reader.MoveNext();
                            y = reader.Current;
                            reader.MoveNext();
                            z = reader.Current;
                            reader.MoveNext();
                            float3 scale = new float3(x, y, z);
                            if (slot != null)
                            {
                                //scale = avatarObject.Slot.Parent.LocalScaleToSpace(scale, slot.Parent);
                                //slot.LocalScale = scale;
                                //slot.GlobalScale = scale;
                            }
                            //UniLog.Log(slot.LocalScale.ToString());
                        }
                        //Position stream
                        if (available_streams.Item2)
                        {
                            x = reader.Current;
                            reader.MoveNext();
                            y = reader.Current;
                            reader.MoveNext();
                            z = reader.Current;
                            reader.MoveNext();
                            float3 position = new float3(x, y, z);
                            //UniLog.Log(position.x);
                            //UniLog.Log(position.y);
                            //UniLog.Log(position.z);
                            if (slot != null)
                            {
                                //position = avatarObject.Slot.Parent.LocalPointToSpace(position, slot.Parent);
                                //slot.LocalPosition = position;
                                slot.GlobalPosition = position;
                            }
                            //UniLog.Log(slot.LocalPosition.ToString());
                        }
                        //Rotation stream
                        if (available_streams.Item3)
                        {
                            x = reader.Current;
                            reader.MoveNext();
                            y = reader.Current;
                            reader.MoveNext();
                            z = reader.Current;
                            reader.MoveNext();
                            w = reader.Current;
                            floatQ rotation = new floatQ(x, y, z, w);
                            if (slot != null)
                            {
                                //rotation = avatarObject.Slot.Parent.LocalRotationToSpace(rotation, slot.Parent);
                                //rotation = avatarObject.Slot.Parent.GlobalRotationToLocal(rotation);
                                //slot.LocalRotation = rotation;
                                slot.GlobalRotation = rotation;
                            }
                            //UniLog.Log(slot.LocalRotation.ToString());
                        }
                        node_index++;
                    }

                    //READ finger pose
                    var finger_slot = finger_slots[user_id];
                    if (hands_are_tracked[user_id])
                    {
                        //UniLog.Log("UPDATING HANDS");
                        //FingerPlayerSource finger_source = finger_sources[user_id];
                        float x, y, z, w;
                        //Left Hand
                        HandPoser hand_poser = hand_posers[user_id][Chirality.Left];
                        floatQ    lookRot    = floatQ.LookRotation(hand_poser.HandForward, hand_poser.HandUp);
                        for (int index = 0; index < FingerPoseStreamManager.FINGER_NODE_COUNT; ++index)
                        {
                            BodyNode node = (BodyNode)(18 + index);
                            //READ whether finger data was obtained
                            //bool was_succesful = reader.ReadBoolean();
                            x = reader.Current;
                            reader.MoveNext();
                            y = reader.Current;
                            reader.MoveNext();
                            z = reader.Current;
                            reader.MoveNext();
                            w = reader.Current;
                            reader.MoveNext();
                            if (finger_slot.ContainsKey(node))
                            {
                                floatQ rot = new floatQ(x, y, z, w);
                                rot = lookRot * rot;
                                Slot root = hand_poser.HandRoot.Target ?? hand_poser.Slot;
                                rot = finger_slot[node].Parent.SpaceRotationToLocal(rot, root);
                                rot = rot * finger_compensations[user_id][node];
                                finger_slot[node].LocalRotation = rot;
                            }
                        }
                        //Right Hand
                        hand_poser = hand_posers[user_id][Chirality.Right];
                        lookRot    = floatQ.LookRotation(hand_poser.HandForward, hand_poser.HandUp);
                        for (int index = 0; index < FingerPoseStreamManager.FINGER_NODE_COUNT; ++index)
                        {
                            BodyNode node = (BodyNode)(47 + index);
                            //READ whether finger data was obtained
                            //bool was_succesful = reader.ReadBoolean();
                            x = reader.Current;
                            reader.MoveNext();
                            y = reader.Current;
                            reader.MoveNext();
                            z = reader.Current;
                            reader.MoveNext();
                            w = reader.Current;
                            reader.MoveNext();
                            //finger_source.UpdateFingerPose(node, new floatQ(x, y, z, w));
                            if (finger_slot.ContainsKey(node))
                            {
                                floatQ rot = new floatQ(x, y, z, w);
                                rot = lookRot * rot;
                                Slot root = hand_poser.HandRoot.Target ?? hand_poser.Slot;
                                rot = finger_slot[node].Parent.SpaceRotationToLocal(rot, root);
                                rot = rot * finger_compensations[user_id][node];
                                finger_slot[node].LocalRotation = rot;
                            }
                        }
                    }
                    //await default(ToBackground);
                }
                if (generateAnimation)
                {
                    animationRecorder.RecordFrame();
                }
                if (generateBvh)
                {
                    bvhRecorder.RecordFrame();
                }
            }
            catch (Exception e)
            {
                UniLog.Log("OwO: " + e.Message);
                //this.StopPlaying();
                metagen_comp.StopPlaying();
            }
            //});
        }