// Use this for initialization void Start() { _handDraggable = GetComponent <HandDraggable>(); _handDraggable.StartedDragging += HandDraggableOnStartedDragging; _handDraggable.StoppedDragging += HandDraggableOnStoppedDragging; _rigidbody = GetComponent <Rigidbody>(); }
private void Start() { /* Adding components using code, simply because it's more friendly to version control */ handDraggable = gameObject.AddComponent <HandDraggable>(); handDraggable.RotationMode = HandDraggable.RotationModeEnum.LockObjectRotation; GetComponent <TwoHandManipulatable>().enabled = false; ModelClipPlaneCtrl = ModelClipPlane.GetComponentInChildren <ModelClippingPlaneControl>(); // Turn off the clipping plane on start DefaultModelMaterial.DisableKeyword("CLIPPING_ON"); DefaultModelTransparentMaterial.DisableKeyword("CLIPPING_ON"); DataVisualizationMaterial.DisableKeyword("CLIPPING_ON"); LayersSection.SetActive(false); AnimationSubmenu.SetActive(false); RefreshUserInterface(); InitializeAddButtons(); // This sets proper state of buttons and components like handDraggable ClickChangeTransformationState(TransformationState.None); // Animation speed slider SliderAnimationSpeed.GetComponent <SliderGestureControl>().OnUpdateEvent.AddListener( delegate { AnimationSpeed = SliderAnimationSpeed.GetComponent <SliderGestureControl>().SliderValue; } ); }
protected virtual void clone() { if (shouldSpawn) { //Copying Controller... GameObject prefabObjectClone = GameObject.Instantiate(gameObject); Vector3 cam = Camera.main.transform.forward.normalized; Vector3 current = gameObject.transform.position; prefabObjectClone.transform.position = new Vector3(current.x + (cam.x * .05f), current.y + (cam.y * .05f), current.z + (cam.z * .05f)); Vector3 globalScale = gameObject.transform.lossyScale; prefabObjectClone.transform.localScale = new Vector3(globalScale.x * 1.35f, globalScale.y * 1.35f, globalScale.z * 1.35f); prefabObjectClone.transform.rotation = gameObject.transform.rotation; EditModeController edit = prefabObjectClone.GetComponent <EditModeController>(); edit.scaleModeTriggered = true; Transform dupButton = prefabObjectClone.transform.Find("BillBoard/ttpContainer/Duplicate Button"); dupButton.parent = null; Destroy(dupButton.gameObject); Destroy(prefabObjectClone.GetComponent <SpawnBehaviourScript>()); HandDraggable hd = prefabObjectClone.AddComponent <HandDraggable>(); hd.enabled = true; hd.RotationMode = HandDraggable.RotationModeEnum.OrientTowardUserAndKeepUpright; hd.IsDraggingEnabled = true; } }
private void Start() { originalLocalPosition = transform.localPosition; originalLocalRotation = transform.localRotation; handDraggable = GetComponent <HandDraggable>(); handDraggable.StartedDragging += HandDraggable_StartedDragging; handDraggable.StoppedDragging += HandDraggable_StoppedDragging; }
private HandDraggable handDraggable; //HandDraggable scipt /// <summary> /// Instantiate private vars /// </summary> private void Awake() { activeHUD = false; dismissMessage = "\n Say 'Stop Recording' or tap to close."; recordingMessage = "Recording... Tap on tag to stop. \n"; priorText = ""; handDraggable = this.gameObject.GetComponent <HandDraggable>(); }
// Use this for initialization void Start() { handDraggable = this.GetComponent <HandDraggable>(); handDraggable.StartedDragging += OnDraggingStarted; handDraggable.StoppedDragging += OnDraggingStopped; body = GetComponent <Rigidbody>(); }
// Use this for initialization void Start() { drag = GameObject.Find(dragObjectName).GetComponent <HandDraggable>(); scale = GameObject.Find(scaleObjectName).GetComponent <ExtendedManipulation>(); drag.SetDragging(false); scale.SetScaling(false); }
// Use this for initialization void Start() { hd = GetComponent <HandDraggable> (); rBody = GetComponent <Rigidbody> (); hd.StoppedDragging += StopDrag; hd.StartedDragging += StartDrag; }
private void Start() { if (ObjectToScale) { InitialScale = ObjectToScale.transform.localScale; handDraggable = ObjectToScale.GetComponent <HandDraggable>(); handRotatable = ObjectToScale.GetComponent <HandRotatable>(); } }
IEnumerator DispatchMixerEvent(List <GameObject> gameObjects) { isWaiting = true; // don't dispatch any more until we're done here (prevents repeat dispatches) yield return(new WaitForSeconds(1)); // after selecting specific ids, should still be a count of two if (gameObjects .Where(x => x.gameObject.GetComponent <CloudComponent>().cId == "5bb31f90023eb3359042462e" || // aluminum chips x.gameObject.GetComponent <CloudComponent>().cId == "5bb31f99023eb3359042462f") // iron oxide powder .ToList().Count == 2) { // load in the thermite GameObject gameObject = (GameObject)Instantiate( Resources.Load("Bottles/Mesh/Bottle 01", typeof(GameObject)), centre, new Quaternion(0, 0, 0, 1), GameObject.Find("/SceneContent/CloudObjects").transform); gameObject.layer = 8; // layer 8 = cloudobjects layer gameObject.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f); gameObject.name = "Thermite"; gameObject.AddComponent <ObjectPopupName>(); // show name on focus // add various props from the cloudobject that aren't already present CloudComponent cloudComponent = gameObject.AddComponent <CloudComponent>(); cloudComponent.cId = "5bb425bccc7ed83ee3cfbd8d"; // these values will eventually be from the db cloudComponent.cSignificant = true; // components required for picking up the object HandDraggable draggable = gameObject.AddComponent <HandDraggable>(); draggable.StartedDragging += () => GameObject.Find("/SceneContent/CloudSession") .GetComponent <CloudSessionManager>() .HandleUserSelfGrab(gameObject); draggable.StoppedDragging += () => GameObject.Find("/SceneContent/CloudSession") .GetComponent <CloudSessionManager>() .HandleUserSelfDrop(gameObject); gameObject.AddComponent <Rigidbody>(); gameObject.AddComponent <BoxCollider>(); // log the transform event TransformEvent transformEvent = this.gameObject.GetComponent <TransformEvent>(); transformEvent.Trigger(gameObject, gameObjects); gameObjects.ForEach(obj => { // remove the objects to replace them with the thermite Destroy(obj); }); isWaiting = false; } }
//private bool isDraggable = false; // Use this for initialization void Start() { handDraggable = widget.GetComponent <HandDraggable>(); // Dragging is off by default handDraggable.enabled = false; // When finished dragging, handDraggable should be disabled handDraggable.StoppedDragging += stopDragging; }
void Start() { clipPlaneQuadBbox = GetComponent <BoundingBoxRig>(); HandTranslation = GetComponent <HandDraggable>(); HandTranslation.enabled = false; ButtonClippingPlaneTranslation.gameObject.SetActive(false); ButtonClippingPlaneRotation.gameObject.SetActive(false); clipPlaneQuadBbox.Deactivate(); }
public void Import() { if (!string.IsNullOrEmpty(scenarioID)) { Transform cloudObjParent = GameObject.Find("/SceneContent/CloudObjects").transform; WWW ep = new WWW(string.Format(apiEndpoint, scenarioID)); while (!ep.isDone) { ; } if (!string.IsNullOrEmpty(ep.text)) { CloudScenarioResponse res = JsonConvert.DeserializeObject <CloudScenarioResponse>(ep.text); foreach (CloudObject obj in res.scenario.objects) { UnityMainThreadDispatcher.Instance().Enqueue(() => { GameObject gameObject = (GameObject)Instantiate( Resources.Load(obj.path, typeof(GameObject)), new Vector3(obj.x, obj.y, obj.z), new Quaternion(obj.pitch, obj.yaw, obj.roll, 1), GameObject.Find("/SceneContent/CloudObjects").transform); gameObject.layer = 8; // layer 8 = cloudobjects layer gameObject.transform.localScale = new Vector3(obj.scale_x, obj.scale_y, obj.scale_z); gameObject.name = obj.name; gameObject.AddComponent <ObjectPopupName>(); // show name on focus // add various props from the cloudobject that aren't already present CloudComponent cloudComponent = gameObject.AddComponent <CloudComponent>(); cloudComponent.cId = obj.id; cloudComponent.cSignificant = obj.significant; // components required for picking up the object HandDraggable draggable = gameObject.AddComponent <HandDraggable>(); draggable.StartedDragging += () => GameObject.Find("/SceneContent/CloudSession") .GetComponent <CloudSessionManager>() .HandleUserSelfGrab(gameObject); draggable.StoppedDragging += () => GameObject.Find("/SceneContent/CloudSession") .GetComponent <CloudSessionManager>() .HandleUserSelfDrop(gameObject); gameObject.AddComponent <Rigidbody>(); gameObject.AddComponent <BoxCollider>(); // perception logging gameObject.AddComponent <PerceptionEvent>(); }); } } } }
private void Start() { HubManager.Instance.OnSendTransform += HubManagerOnSendTransform; _handDraggable = GetComponent <HandDraggable>(); _handDraggable.StartedDragging += HandDraggableOnStartedDragging; _handDraggable.StoppedDragging += HandDraggableOnStoppedDragging; _sendTransformCoroutine = StartCoroutine(SendTransformCoroutine()); _updateTransformCoroutine = StartCoroutine(UpdateTransformCoroutine()); }
private void Start() { wid = widgetobj.GetComponent <DataWidget>(); handler = widgetparent.GetComponent <DataWidgetHandler>(); handDraggable = widgetobj.GetComponent <HandDraggable>(); // Dragging is off by default handDraggable.enabled = isDraggable; // When finished dragging, handDraggable should be disabled handDraggable.StoppedDragging += StopDragging; }
private void OnWorldAnchorStoreLoaded(WorldAnchorStore store) { var persistentGameObject = GameObject.Find("persistentGameObject"); persistentGameObjectScript persistentScript = persistentGameObject.GetComponent <persistentGameObjectScript>(); if (persistentScript.loadWorldAnchors) { Debug.Log("LOADING WORLD ANCHORS"); var ids = store.GetAllIds(); foreach (var id in ids) { char[] delimiterChars = { ':' }; string[] anchorInfo = id.ToString().Split(delimiterChars); Debug.Log("<color=yellow>Anchor ID:" + anchorInfo[0] + " Lossy Scale: " + anchorInfo[1] + " Creation Time: " + anchorInfo[2]); ModelController mc = ModelController.Instance; int integerID = Convert.ToInt32(anchorInfo[0]); try { GameObject go = mc.GetPrefabWithId(integerID); BaseVentanaController bvc = go.GetComponent <BaseVentanaController>(); if (bvc) { bvc.OnVumarkFound(); bvc.VentanaID = integerID; } HandDraggable hd = go.AddComponent <HandDraggable>(); hd.enabled = false; hd.RotationMode = HandDraggable.RotationModeEnum.OrientTowardUserAndKeepUpright; hd.IsDraggingEnabled = true; float scaleVal = float.Parse(anchorInfo[1], CultureInfo.InvariantCulture.NumberFormat); go.transform.localScale = new Vector3(scaleVal, scaleVal, scaleVal); store.Load(id, go); } catch (Exception ex) { Debug.Log("[Anchor Loader] " + ex.Message); } } } else { store.Clear(); Debug.Log("World Anchor Store CLEARED"); } }
void Awake() { if (movable) { HandDraggable dragComp = gameObject.AddComponent <HandDraggable>(); dragComp.StartedDragging += StartDrag; dragComp.StoppedDragging += StopDrag; dragComp.RotationMode = rotationMode; dragComp.IsDraggingEnabled = true; HoloToolkit.Unity.InputModule.Cursor c = FindObjectOfType <HoloToolkit.Unity.InputModule.Cursor>(); dragComp.hackedCursorReference = c.transform; WorldErrors.Print("Created Hand-draggable"); } }
void Start() { Collider collider = GetComponentInChildren <Collider>(); if (collider == null) { gameObject.AddComponent <BoxCollider>(); } handDraggable = gameObject.GetComponentInParent <HandDraggable>(); if (handDraggable) { handDraggable.StartedDragging += HandDraggable_StartedDragging; handDraggable.StoppedDragging += HandDraggable_StoppedDragging; } }
// Use this for initialization void Start() { source = gameObject.GetComponent <AudioSource>(); // initialize to regular mode, with tap to place controls inactive moreButtons.gameObject.SetActive(true); deleteDone.gameObject.SetActive(false); scaleHandles.gameObject.SetActive(false); handDraggable = gameObject.GetComponent <HandDraggable>(); if (handDraggable != null) { handDraggable.StoppedDragging += HandDraggable_StoppedDragging; handDraggable.StartedDragging += HandDraggable_StartedDragging; } }
public override void Render(StringBuilder sb) { AddProperty("rotate", Vector3.ToString(Rotate)); AddProperty("center", Vector3.ToString(Center)); AddProperty("clingtocamera", ClingToCamera); AddProperty("activetransform", ActiveTransform); AddProperty("presentation", Presentation); AddProperty("presentationangle", PresentationAngle); AddProperty("presentationspeed", PresentationSpeed); AddProperty("kinetic", Kinetic); AddProperty("bounciness", Bounciness); AddProperty("applytoparent", ApplyToParent.ToSlamString()); AddProperty("handdraggable", HandDraggable.ToSlamString()); AddProperty("updatable", Updatable.ToSlamString()); base.Render(sb); }
void Start() { handDraggableComponent = gameObject.AddComponent <HandDraggable>(); handDraggableComponent.OnDraggingUpdate += HandDraggableComponent_OnDraggingUpdate; handDraggableComponent.StartedDragging += HandDraggableComponent_StartedDragging; handDraggableComponent.StoppedDragging += HandDraggableComponent_StoppedDragging; handDraggableComponent.RotationMode = HandDraggable.RotationModeEnum.OrientTowardUserAndKeepUpright; originalPosition = transform.localPosition; mapObject = GameObject.Find(GameObjectNamesHolder.NAME_MAP_COLLIDER); boxCollider = GetComponentInChildren <BoxCollider>(); // children and this object initializeBoundsObject(); layerToAvoidRaycast = GameObjectNamesHolder.LAYER_OBJECT_BEING_PLACED; HoloToolkit.Unity.Utils.SetLayerRecursively(gameObject, layerToAvoidRaycast); }
private void Awake() { if (line == null) { line = GetComponent <LineRenderer>(); } line.positionCount = 2; interpolatorComponent = GetComponentInParent <Interpolator>(); interpolatorComponent.InterpolationDone += InterpolationDone; parentTransform = interpolatorComponent.gameObject.transform; handDraggableComponent = GetComponent <HandDraggable>(); tableTitleTextComponent = GetComponentInChildren <Text>(); handDraggableComponent.OnDraggingUpdate += HandDraggableComponent_OnDraggingUpdate; hideButtonComponent.OnButtonClicked += DraggableInfoTable_OnButtonClicked; TableHolderHasGazeFeedback = false; isAtStart = true; }
void Start() { isRecognizing = true; VuforiaBehaviour.Instance.enabled = false; keyboardRecognitionManager = GetComponent <KeyboardRecognitionManager>(); tutorialVideo = tutorialPanel.GetComponent <VideoPlayer>(); handDraggable = mainContent.GetComponent <HandDraggable>(); mainMenu.SetActive(false); tutorialPanel.SetActive(false); mainContent.SetActive(false); // Start listening to tap gesture gestureRecognizer = new GestureRecognizer(); gestureRecognizer.TappedEvent += (source, tapCount, headRay) => { StartCoroutine(OnTap(headRay)); }; gestureRecognizer.SetRecognizableGestures(GestureSettings.Tap); gestureRecognizer.StartCapturingGestures(); }
///<summary> ///WorldAnchorManager.Instance.AttachAnchor returns a string that can be used for Debugging. ///This function will first search to see if there is a stored anchor that is associated ///With this.gameObject.name. If so, it attaches that anchor to the game object. ///If not, it creates a new anchor associated with this.gameObject.name and attaches it. ///Listeners for the HandDraggable script are also added, to detach and reattach anchors ///At the new location when dragging starts and ends respectively. /// </summary> void Awake() { string temp1 = WorldAnchorManager.Instance.AttachAnchor(this.gameObject); Debug.Log("Added initial anchor: " + temp1); HandDraggable handDraggable = this.gameObject.GetComponent <HandDraggable>(); handDraggable.StartedDragging += () => { // Removing anchor temporarily when dragging starts WorldAnchorManager.Instance.RemoveAnchor(this.gameObject); }; handDraggable.StoppedDragging += () => { // Adding back with the same name when dragging ends string temp2 = WorldAnchorManager.Instance.AttachAnchor(this.gameObject); Debug.Log("Dragging ended. Added anchor " + temp2); }; }
private void Awake() { boundingBoxRig = GetComponent <BoundingBoxRig>(); handDraggable = GetComponent <HandDraggable>(); solverHandler = GetComponent <SolverHandler>(); }
void HandleUserUpdate(object sender, ChildChangedEventArgs args) { // remote user performed some activity, like moving or grabbing if (args.DatabaseError != null) { Debug.LogError(args.DatabaseError.Message); return; } if (args.Snapshot.Key != userName__NO_TOUCH) { UnityMainThreadDispatcher.Instance().Enqueue(() => { GameObject player = playerObjects.Where(x => x.name == args.Snapshot.Key).First(); player.transform.position = new Vector3( float.Parse(args.Snapshot.Child("pos_x").Value.ToString()), float.Parse(args.Snapshot.Child("pos_y").Value.ToString()), float.Parse(args.Snapshot.Child("pos_z").Value.ToString())); player.transform.rotation = new Quaternion( float.Parse(args.Snapshot.Child("quat_x").Value.ToString()), float.Parse(args.Snapshot.Child("quat_y").Value.ToString()), float.Parse(args.Snapshot.Child("quat_z").Value.ToString()), float.Parse(args.Snapshot.Child("quat_w").Value.ToString())); if (args.Snapshot.HasChild("inventory")) { List <CloudComponent> cloudComponents = FindObjectsOfType <CloudComponent>() .Where(x => x.cId == args.Snapshot.Child("inventory").Child("cid").Value.ToString()).ToList(); if (cloudComponents.Count == 1) { GameObject grabbed = cloudComponents.First().gameObject; Rigidbody rigidBody = grabbed.GetComponent <Rigidbody>(); if (rigidBody != null) { Destroy(rigidBody); // remove dragged rigid body to prevent gravity } HandDraggable handDraggable = grabbed.GetComponent <HandDraggable>(); if (handDraggable != null) { Destroy(handDraggable); // remove dragability to prevent snatching } CloudPlayerDragging playerDragging = grabbed.GetComponent <CloudPlayerDragging>(); if (playerDragging == null) { grabbed.AddComponent <CloudPlayerDragging>(); // add empty component to use in querying } // update the dragged object's position grabbed.transform.position = new Vector3( float.Parse(args.Snapshot.Child("inventory").Child("pos_x").Value.ToString()), float.Parse(args.Snapshot.Child("inventory").Child("pos_y").Value.ToString()), float.Parse(args.Snapshot.Child("inventory").Child("pos_z").Value.ToString())); grabbed.transform.rotation = new Quaternion( float.Parse(args.Snapshot.Child("inventory").Child("quat_x").Value.ToString()), float.Parse(args.Snapshot.Child("inventory").Child("quat_y").Value.ToString()), float.Parse(args.Snapshot.Child("inventory").Child("quat_z").Value.ToString()), float.Parse(args.Snapshot.Child("inventory").Child("quat_w").Value.ToString())); // listen for delete events, so we can re-apply the rigidbody EventHandler <ChildChangedEventArgs> onInvDelete = null; // set to null first, so it can be used to unsub inside the delegate onInvDelete = delegate(object senderInv, ChildChangedEventArgs argsInv) { if (argsInv.Snapshot.Key == "inventory") { // inventory was removed (item was dropped) if (grabbed.GetComponent <Rigidbody>() == null) { grabbed.AddComponent <Rigidbody>(); } if (grabbed.GetComponent <HandDraggable>() == null) { grabbed.AddComponent <HandDraggable>(); } if (grabbed.GetComponent <CloudPlayerDragging>() != null) { Destroy(grabbed.GetComponent <CloudPlayerDragging>()); } refUsers.Child(args.Snapshot.Key).ChildRemoved -= onInvDelete; // remove handler } }; refUsers.Child(args.Snapshot.Key).ChildRemoved += onInvDelete; } else { Debug.LogWarning(string.Format("HandleUserRemoteGrab returned {0} results, when it was expecting 1", cloudComponents.Count)); } } }); } }
private void Awake() { handDraggable = gameObject.transform.parent.transform.gameObject.GetComponentInParent <HandDraggable>(); }
void Start() { _faceTarget = GetComponent <FaceTarget>(); _handDraggable = GetComponent <HandDraggable>(); _handDraggable.IsDraggingEnabled = false; }
void Start() { handdrag = box.Target.GetComponent <HandDraggable>(); }
// Use this for initialization void Start() { script = GetComponent <HandDraggable>(); rb = GetComponent <Rigidbody>(); }