示例#1
0
        /// <summary>
        ///     Pick up selected object
        /// </summary>
        public void PickUp()
        {
            GameObject obj;

            try
            {
                //Get selected object
                obj = selectObject.GetObject();
            }
            catch (NullReferenceException)
            {
                SSTools.ShowMessage("No object selected", SSTools.Position.bottom, SSTools.Time.twoSecond);
                return;
            }

            //If move target is selected, switch to parent
            if (MoveTargetChecker.IsMoveTarget(obj))
            {
                obj = obj.transform.parent.gameObject;
            }

            if (!HandChecker.HasHands(obj))
            {
                SSTools.ShowMessage("No hands placed", SSTools.Position.bottom, SSTools.Time.twoSecond);
                return;
            }

            List <MInstruction> list = new List <MInstruction>();

            //Get IDs of object
            String objID = obj.GetComponent <MMISceneObject>().MSceneObject.ID;

            //Instructions if both hands are present on object
            if (HandChecker.HasBothHands(obj))
            {
                _carryIDManager.CurrentCarryIdBoth = MInstructionFactory.GenerateID();
                MInstruction carryInstruction =
                    new MInstruction(_carryIDManager.CurrentCarryIdBoth, "carry object", "Object/Carry")
                {
                    Properties = PropertiesCreator.Create("TargetID", objID, "Hand",
                                                          "Both")
                };
                list.Add(carryInstruction);
            }

            //Instructions if only right hand is present on object
            else if (HandChecker.HasRightHand(obj))
            {
                _carryIDManager.CurrentCarryIdRight = MInstructionFactory.GenerateID();
                MInstruction carryInstruction =
                    new MInstruction(_carryIDManager.CurrentCarryIdRight, "carry object", "Object/Carry")
                {
                    Properties = PropertiesCreator.Create("TargetID", objID, "Hand",
                                                          "Right"),
                };
                list.Add(carryInstruction);
            }

            //Instructions if only left hand is present on object
            else if (HandChecker.HasLeftHand(obj))
            {
                _carryIDManager.CurrentCarryIdLeft = MInstructionFactory.GenerateID();
                MInstruction carryInstruction =
                    new MInstruction(_carryIDManager.CurrentCarryIdLeft, "carry object", "Object/Carry")
                {
                    Properties = PropertiesCreator.Create("TargetID", objID, "Hand",
                                                          "Left"),
                };
                list.Add(carryInstruction);
            }
            //Indicates that an object has been picked up, so it cannot be released
            pickedUp = true;

            //Add instructions to queue
            queueController.AddItem(list, "Pick up " + obj.name);
        }
示例#2
0
        /// <summary>
        ///     Release selected object
        /// </summary>
        public void Release()
        {
            if (!pickedUp)
            {
                GameObject go;
                try
                {
                    //Get selected object
                    go = selectObject.GetObject();
                }
                catch (NullReferenceException)
                {
                    SSTools.ShowMessage("No object selected", SSTools.Position.bottom, SSTools.Time.twoSecond);
                    return;
                }

                //If move target is selected, switch to parent
                if (MoveTargetChecker.IsMoveTarget(go))
                {
                    go = go.transform.parent.gameObject;
                }

                //List for instructions
                List <MInstruction> list = new List <MInstruction>();

                //List for hands on object
                List <GameObject> hands = new List <GameObject>();

                if (HandChecker.HasLeftHand(go))
                {
                    MInstruction releaseLeft =
                        new MInstruction(MInstructionFactory.GenerateID(), "release object", "Object/Release")
                    {
                        Properties = PropertiesCreator.Create("Hand", "Left", CoSimTopic.OnStart,
                                                              _handPoseIdManager.CurrentHandIdLeft + ":" + CoSimAction.EndInstruction)
                                     //Properties = PropertiesCreator.Create("Hand", "Left")
                    };

                    //Add instructions to position fingers
                    list.AddRange(ReleaseHandPose("Left"));

                    //Add instruction to release left hand
                    list.Add(releaseLeft);

                    //Remove left hand game object from object
                    //hands.Add(go.transform.Find("LeftHand(Clone)").gameObject);
                    hands.Add(HandChecker.GetLeftHand(go));
                }


                if (HandChecker.HasRightHand(go))
                {
                    MInstruction releaseRight =
                        new MInstruction(MInstructionFactory.GenerateID(), "release object", "Object/Release")
                    {
                        Properties = PropertiesCreator.Create("Hand", "Right", CoSimTopic.OnStart,
                                                              _handPoseIdManager.CurrentHandIdRight + ":" + CoSimAction.EndInstruction)
                                     //Properties = PropertiesCreator.Create("Hand", "Right")
                    };

                    //Add instructions to position fingers
                    list.AddRange(ReleaseHandPose("Right"));

                    //Add instruction to release right hand
                    list.Add(releaseRight);

                    //Remove right hand game object from object
                    //hands.Add(go.transform.Find("RightHand(Clone)").gameObject);
                    hands.Add(HandChecker.GetRightHand(go));
                }

                //Destroy the hands after moving an object
                foreach (var hand in hands)
                {
                    Destroy(hand);
                }

                //Add instructions to queue
                queueController.AddItem(list, "Release " + go.name);
            }
            else
            {
                SSTools.ShowMessage("Object needs to be moved first!", SSTools.Position.bottom, SSTools.Time.twoSecond);
            }
        }
示例#3
0
        /// <summary>
        ///     Place selected object
        /// </summary>
        public void MoveObject()
        {
            GameObject obj;

            try
            {
                //Get selected object
                obj = selectObject.GetObject();
            }
            catch (NullReferenceException)
            {
                SSTools.ShowMessage("No object selected", SSTools.Position.bottom, SSTools.Time.twoSecond);
                return;
            }

            //If move target is selected, switch to parent
            if (MoveTargetChecker.IsMoveTarget(obj))
            {
                obj = obj.transform.parent.gameObject;
            }

            if (!HandChecker.HasHands(obj))
            {
                SSTools.ShowMessage("No hands placed", SSTools.Position.bottom, SSTools.Time.twoSecond);
                return;
            }

            GameObject positionTarget;

            try
            {
                //Get move target
                positionTarget = obj.transform.Find("moveTarget").gameObject;
            }
            catch (NullReferenceException)
            {
                SSTools.ShowMessage("No move target defined", SSTools.Position.bottom, SSTools.Time.twoSecond);
                return;
            }

            //List for instructions
            List <MInstruction> list = new List <MInstruction>();

            //Get IDs of objects
            String objectID         = obj.GetComponent <MMISceneObject>().MSceneObject.ID;
            String targetPositionID = positionTarget.GetComponent <MMISceneObject>().MSceneObject.ID;

            //Instruction if both hands are present on object
            if (HandChecker.HasBothHands(obj))
            {
                MInstruction moveObject = new MInstruction(MInstructionFactory.GenerateID(), "move object", "Object/Move")
                {
                    Properties = PropertiesCreator.Create("SubjectID", objectID, "Hand",
                                                          "Both", "TargetID", targetPositionID, CoSimTopic.OnStart,
                                                          _carryIDManager.CurrentCarryIdBoth + ":" + CoSimAction.EndInstruction)
                };
                list.Add(moveObject);
            }

            //Instruction if only right hand is present on object
            else if (HandChecker.HasRightHand(obj))
            {
                MInstruction moveObject = new MInstruction(MInstructionFactory.GenerateID(), "move object", "Object/Move")
                {
                    Properties = PropertiesCreator.Create("SubjectID", objectID, "Hand",
                                                          "Right", "TargetID", targetPositionID, CoSimTopic.OnStart,
                                                          _carryIDManager.CurrentCarryIdRight + ":" + CoSimAction.EndInstruction)
                };
                list.Add(moveObject);
            }

            //Instruction if only left hand is present on object
            else if (HandChecker.HasLeftHand(obj))
            {
                MInstruction moveObject = new MInstruction(MInstructionFactory.GenerateID(), "move object", "Object/Move")
                {
                    Properties = PropertiesCreator.Create("SubjectID", objectID, "Hand",
                                                          "Left", "TargetID", targetPositionID, CoSimTopic.OnStart,
                                                          _carryIDManager.CurrentCarryIdLeft + ":" + CoSimAction.EndInstruction)
                };
                list.Add(moveObject);
            }
            //Indicates that an object has been moved and thus the Carry Instruction is finished
            pickedUp = false;

            //Add instructions to queue
            queueController.AddItem(list, "Place " + obj.name);
        }
示例#4
0
        /// <summary>
        ///     Reach selected object
        /// </summary>
        public void ReachObject()
        {
            GameObject go;

            try
            {
                //Get selected object
                go = selectObject.GetObject();
            }
            catch (NullReferenceException)
            {
                SSTools.ShowMessage("No object selected", SSTools.Position.bottom, SSTools.Time.twoSecond);
                return;
            }

            //If move target is selected, switch to parent
            if (MoveTargetChecker.IsMoveTarget(go))
            {
                go = go.transform.parent.gameObject;
            }

            //Check for hands
            if (!HandChecker.HasHands(go))
            {
                SSTools.ShowMessage("No hands placed", SSTools.Position.bottom, SSTools.Time.twoSecond);
                return;
            }

            //List of instructions
            List <MInstruction> list = new List <MInstruction>();

            if (HandChecker.HasLeftHand(go))
            {
                //Get UnitySceneAccess ID of hand
                //GameObject hand = go.transform.Find("LeftHand(Clone)").gameObject;
                GameObject hand     = HandChecker.GetLeftHand(go);
                String     objectID = hand.GetComponent <MMISceneObject>().MSceneObject.ID;

                //Now create a specific instruction to reach with the right hand
                MInstruction reachLeft = new MInstruction(MInstructionFactory.GenerateID(), "reach left", "Pose/Reach")
                {
                    Properties = PropertiesCreator.Create("TargetID", objectID,
                                                          "Hand", "Left")
                };

                //Add instructions to list
                list.Add(reachLeft);
                list.AddRange(MakeHandPose(go, "Left"));
            }

            if (HandChecker.HasRightHand(go))
            {
                //Get UnitySceneAccess ID of hand
                //GameObject hand = go.transform.Find("RightHand(Clone)").gameObject;
                GameObject hand     = HandChecker.GetRightHand(go);
                String     objectID = hand.GetComponent <MMISceneObject>().MSceneObject.ID;
                //Now create a specific instruction to reach with the right hand
                MInstruction reachRight = new MInstruction(MInstructionFactory.GenerateID(), "reach right", "Pose/Reach")
                {
                    Properties = PropertiesCreator.Create("TargetID", objectID, "Hand", "Right")
                };

                //Add instructions to list
                list.Add(reachRight);
                list.AddRange(MakeHandPose(go, "Right"));
            }

            //Add instruction to queue
            queueController.AddItem(list, "Reach " + go.name);
        }