示例#1
0
        // REQUESTS FROM UI TO GAME MANAGER.

        public void PlayCardFromHand(int instanceId)
        {
            if (_duelUiCenter == null)
            {
                return;
            }
            if (_gameManager.GetCurrentMana() <= 0 || _gameManager.CombatManager.HasWon ||
                _gameManager.CombatManager.HasLost)
            {
                return;
            }
            HandCardGameObject cardInHand = _playerHand.FirstOrDefault(c => c.InstanceId == instanceId);

            if (cardInHand != null)
            {
                _gameManager.PlayCard(instanceId);
                // Play logic here.
                _playerHand.Remove(cardInHand);
                Destroy(cardInHand.gameObject);
                _duelUiCenter.SetCardsPlayed(_gameManager.CombatManager.GetGraveyard().Count());
                // TODO: Implement proper win detection.
                if (_gameManager.CombatManager.HasWon)
                {
                    _duelUiCenter.Win();
                }
            }
        }
示例#2
0
        public void RerollCard(int instanceId)
        {
            if (_duelUiCenter == null)
            {
                return;
            }
            if (_gameManager.GetCurrentMana() <= 0)
            {
                return;
            }
            HandCardGameObject cardInHand = _playerHand.FirstOrDefault(c => c.InstanceId == instanceId);

            if (cardInHand != null)
            {
                // Reroll logic here.
                _gameManager.RerollCard(cardInHand.InstanceId);
                _playerHand.Remove(cardInHand);
                Destroy(cardInHand.gameObject);
            }
        }
示例#3
0
        // REQUESTS FROM GAME MANAGER TO UI

        /// <summary>
        /// Add a CardGameObject to the scene corresponding to a card in the player's hand.
        /// </summary>
        /// <param name="toAdd">The Card added to the hand for which we need to create a GameObject.</param>
        /// <param name="position">The position to add the card at.</param>
        public void AddCardToPlayerHand(Card toAdd, int position)
        {
            if (_duelUiCenter == null)
            {
                return;
            }
            GameObject         newCard = Instantiate(CardGameObjectPrefab);
            HandCardGameObject cardGo  = newCard.GetComponent <HandCardGameObject>();

            if (cardGo != null)
            {
                cardGo.SetCardData(toAdd.CardInfo);
                cardGo.RegisterBridge(this);
                cardGo.LoadArtwork(_resourceCenter.CardArtworks[toAdd.CardInfo.Identifier]);
            }

            toAdd.OnDataChanged += cardGo.DataChangedCardData;
            _playerHand.Add(cardGo);
            _duelUiCenter.AddCardToHand(newCard, position);
        }