// Use this for initialization void Start() { boneTransform = transform.Find("metarig/forearm/hand/palm.04/f_pinky.01"); //Debug.Log(boneTransform); handbone = new HandBone(boneTransform); // handbone.Roate(90, 0, 0f); }
public Transform GetBone(HandBone bone) { return(boneMap[bone]); }