示例#1
0
 internal void UpdateLevelData()
 {
     string dirPath = Path.Combine(Application.persistentDataPath, "LevelData");
     if (Directory.Exists(dirPath))
     {
         DirectoryInfo levelDir = new DirectoryInfo(dirPath);
         FileInfo[] saveInfo = levelDir.GetFiles("*.json");
         foreach (FileInfo f in saveInfo)
         {
             string key = f.Name.Split('.')[0];
             if (!AllLevels.ContainsKey(key))
             {
                 string json = File.ReadAllText(f.FullName);
                 LevelData asset = JsonUtility.FromJson<LevelData>(json);
                 AllLevels.Add(asset.Name, new LevelAsset(asset));
             }
         }
     }
     HallScene.DispatchRenderLevels();
 }
示例#2
0
    private void Initialization()
    {
        AllLevels = new Dictionary<string, LevelAsset>();
        AllSaves = new Dictionary<string, LevelAsset>();

        // Initialize the Google Mobile Ads SDK.
#if UNITY_ANDROID
        string appId = "ca-app-pub-7959728254107074~3791366270";
#elif UNITY_IOS
        string appId = "ca-app-pub-7959728254107074~6556473878";
#else
        string appId = "unexpected_platform";
#endif
        MobileAds.Initialize(appId);

        interstitialAdCDRunning = false;
        LoadLevelData();
        LoadSaveData();
        LoadLoveLevels();
        LoadSortData();
        HallScene.DispatchRenderLevels();
    }
示例#3
0
    public void OnBackClicked()
    {
        SceneManager.LoadScene("Hall");

        if (touched == true)
        {
            SaveGame();
        }
        HallScene.DispatchRenderLevels();

        // ads behaviour when exit
        bannerView.Destroy();
        if (interstitial != null)
        {
            if (interstitial.IsLoaded())
            {
                interstitial.Show();
            }
            else
            {
                interstitial.Destroy();
            }
        }
    }
示例#4
0
 private void Awake()
 {
     self = this;
 }