示例#1
0
        public static void DropItem(Client client, PacketIn packet)
        {
            int        IID   = (int)packet.ReadUInt32();
            PlayerItem pItem = PlayerItem.GetItem(IID);

            int quantity = (int)packet.ReadUInt32();

            //check if the item exists
            if (pItem == null)
            {
                Hackshield.AddOffense(client, OffenseSeverity.IncorrectPacketDetails);
                return;
            }

            //check if player owns the item
            if (pItem.PID != client.Character.Player.PID)
            {
                Hackshield.AddOffense(client, OffenseSeverity.IncorrectPacketDetails);
                return;
            }

            CodeHandler handler = CodeManager.GetHandler(pItem.Item.Code);

            handler.Drop(pItem, quantity, client.Character, client);
        }
示例#2
0
        public static void CreatePlayer(Client client, PacketIn packet)
        {
            string name         = packet.ReadString();
            byte   type         = packet.ReadByte();
            byte   strength     = packet.ReadByte();
            byte   health       = packet.ReadByte();
            byte   intelligence = packet.ReadByte();
            byte   wisdom       = packet.ReadByte();
            byte   agility      = packet.ReadByte();
            byte   face         = packet.ReadByte();
            byte   hair         = packet.ReadByte();

            if ((strength + health + intelligence + wisdom + agility) != 5)
            {
                client.Send(new Packets.CharacterCreationError(Packets.CHARACTER_CREATION_ERROR.SHARING_POINTS_ERROR));
                Hackshield.AddOffense(client, OffenseSeverity.IncorrectPacketDetails);
                return;
            }

            //check if name is valid
            if (!Utilities.IsAlnum(name))
            {
                client.Send(new Packets.CharacterError(Packets.CHARACTER_ERROR.INVALID_CHARS));
                return;
            }

            //check if player name is taken
            if (Player.GetPlayer(name) != null)
            {
                client.Send(new Packets.CharacterCreationError(Packets.CHARACTER_CREATION_ERROR.NAME_TAKEN));
                return;
            }

            int playerId = client.CreatePlayer(name, type, strength, health, intelligence, wisdom, agility, face, hair);

            client.SendPlayerList();
        }