示例#1
0
 internal override void OnMouseOver()
 {
     base.OnMouseOver();
     if (Input.GetMouseButtonDown(0) && selectedProgram == this && !hackable.IsHacked())
     {
         GenerateLineOfSightIndicators();
     }
 }
示例#2
0
    //private GameObject instantiatedHackBar;

    private void Update()
    {
        Debug.DrawRay(transform.position, transform.forward * hackRange, Color.red);
        if (Input.GetButtonDown(hackButton))
        {
            DetectCameraBox();
            //if(currentlyHackedObject != null)
            //instantiatedHackBar = Instantiate(hackProgressBar, GameObject.Find("Canvas").transform);
        }

        if (Input.GetButton(hackButton))
        {
            if (currentlyHackedObject != null && !currentlyHackedObject.IsHacked())
            {
                currentlyHackedObject.HackCamera(hackSpeed * Time.deltaTime);
            }
        }

        if (Input.GetButtonUp(hackButton))
        {
            if (currentlyHackedObject != null)
            {
                //if (instantiatedHackBar != null) {
                //    Destroy(instantiatedHackBar);
                //}
                currentlyHackedObject.StopHacking();
                currentlyHackedObject = null;
            }
        }
    }
示例#3
0
 internal void AttemptBreach(Hackable toHack)
 {
     if (!hasUsedAction && GetBreach() > 0 && !toHack.IsHacked())
     {
         int breachRange = 1;
         if (GetKeywords().Contains("Remote"))
         {
             breachRange = GetRange();
         }
         List <DungeonTile> tempPath = DungeonManager.instance.grid.FindPath(myTile, toHack.myTile, breachRange, true);
         if (tempPath[tempPath.Count - 1] == toHack.myTile)
         {
             Breach newBreach = Instantiate(myBreach, gameObject.transform.position, Quaternion.identity).GetComponent <Breach>();
             newBreach.breach = GetBreach();
             newBreach.SetCourse(tempPath, toHack);
             Program.isTargetingBreach = false;
             movesLeft     = 0;
             hasUsedAction = true;
         }
     }
 }