示例#1
0
        //扩展池子
        private void ExpandPool(int count, HUDTextType type)
        {
            GameObject obj = null;

            if (type == HUDTextType.MainSkillName || type == HUDTextType.NormalSkillName)
            {
                for (int i = 0; i < count; i++)
                {
                    obj = Instantiate(TextPrefab);
                    obj.transform.SetParent(HUDSkillParent);
                    obj.transform.localScale = Vector3.one;
                    poolSkill.Enqueue(obj.GetComponentInChildren <HUDTextItem>());
                }
            }
            else
            {
                for (int i = 0; i < count; i++)
                {
                    obj = Instantiate(TextPrefab);
                    obj.transform.SetParent(HUDParent);
                    obj.transform.localScale = Vector3.one;
                    pool.Enqueue(obj.GetComponentInChildren <HUDTextItem>());
                }
            }
        }
示例#2
0
        public void NewText(string text, CharHandler handler, HUDTextType type)
        {
            HUDTextItem item      = GetText(type);
            Vector3     createPos = handler.UIFollowGo.transform.position;

            item.Show(text, handler, type, createPos);
        }
示例#3
0
        //得到一个HUD对象
        private HUDTextItem GetText(HUDTextType type)
        {
            HUDTextItem item;

            if (type == HUDTextType.MainSkillName || type == HUDTextType.NormalSkillName)
            {
                if (poolSkill.Count <= 0)
                {
                    ExpandPool(6, type);
                }
                item = poolSkill.Dequeue();
            }
            else
            {
                if (pool.Count <= 0)
                {
                    ExpandPool(10, type);
                }
                item = pool.Dequeue();
            }
            item.gameObject.SetActive(true);
            return(item);
        }
示例#4
0
 public static HUDTextInfo GetHudTextInfo(this HUDTextType hudTextType)
 {
     return(global::Utils.Utils.GetHudConfig().GetHUDTextInfo(hudTextType));
 }