static public void RemoveLife() { if (LIFES == null) { return; } LIFES.RemoveAt(LIFES.Count - 1); S.lifes = LIFES.Count; HUDSystems.UpdateInventory(); }
static public void RemoveArmor() { if (ARMORS == null) { return; } ARMORS.RemoveAt(ARMORS.Count - 1); S.armors = ARMORS.Count; HUDSystems.UpdateInventory(); }
//To do: Management, Movement, Firing, Equipment and Customizing; void Awake() { S = this; // NOTE: We don't need to check whether or not rigid is null because of [RequireComponent()] above rigid = GetComponent <Rigidbody>(); audio = GetComponent <AudioSource>(); anim = GetComponentInChildren <Animator>(); GetAllDataFromSO(); standardPos = transform.position; HUDSystems.UpdateInventory(); }
IEnumerator WaitForSnafu() { while (snafuSystemCompletion) { if (LIFES.Count < 3) { AddLife(DropScriptableObject.GetInventoryItem_SM("life").GetComponent <Item>()); // can type heart instead snafuSystem.S = snafuSystem.N = snafuSystem.A = snafuSystem.F = snafuSystem.U = false; snafuSystemCompletion = false; HUDSystems.UpdateInventory(); } yield return(new WaitForSeconds(2)); } }
// static metod to adding whatever you want to static public void AddItem(Item item) { //Debug.Log("Item " + item + " ID " + item.itemID); switch (item.itemType) { case Item.eItemType.Heart: if (item.itemID == "00H1") { AddLife(item); } else { AddOrb(item); } break; case Item.eItemType.Armor: if (item.itemID == "00A1") { AddArmor(item); } break; case Item.eItemType.Cash: // Debug.Log("Added cash: " + item.value); Warpaid.AddCash(item.value); break; case Item.eItemType.Points: // Debug.Log("Added points: " + item.value); Warpaid.AddScore(item.value); TextEffect(item.value, item.transform); break; case Item.eItemType.Letter: AddLetter(item); // Notify the AchievementManager that something has happened AchievementManager.NotifyAchievementManager(item); break; case Item.eItemType.none: case Item.eItemType.all: Debug.LogWarning("Type of item has not been set!"); break; } HUDSystems.UpdateInventory(); }
static public void RemoveLetter(Item letter) { switch (letter.itemID) { // snafu case "00LS": snafuSystem.S = false; break; case "00LN": snafuSystem.N = false; break; case "00LA": snafuSystem.A = false; break; case "00LF": snafuSystem.F = false; break; case "00LU": snafuSystem.U = false; break; // other letters, bullet time etc. case "00LR": //RemoveRefrigerator(item); // name in progress; break; case "00LT": //RemoveShipTime(item); // name in progress break; case "00LB": //RemoveBulletTime(item); // name in progress break; default: Debug.Log("Playership:AddLetter - ID of item has not been set"); break; } HUDSystems.UpdateInventory(); }
void Start() { #if DEBUG_Warpaid_LogMethods Debug.Log("Warpaid:Start()"); #endif PLAYERS = new List <PlayerShip>(); ENEMIES = new List <Enemy>(); PARTICLE_GT = GameObject.Find("ParticleGT").gameObject.GetComponent <Text>(); GameObject player = Instantiate(playersSO.partPrefabs[0], new Vector3(0, 0, 0), new Quaternion(0, 0, 0, 0)); StartCoroutine(SpawnWaves()); // Loading data needed SaveGameManager.Load(); // Update score, cash etc for properly display AddScore(0); AddCash(0); HUDSystems.UpdateInventory(); }
public void SnafuComplete() { if (!snafuSystemCompletion) { if (snafuSystem.S && snafuSystem.N && snafuSystem.A && snafuSystem.F && snafuSystem.U) { snafuSystemCompletion = true; AchievementManager.AchievementStep(Achievement.eStepType.snafuCompleted, 1); if (LIFES.Count < 3) { AddLife(DropScriptableObject.GetInventoryItem_SM("life").GetComponent <Item>()); // can type heart instead snafuSystem.S = snafuSystem.N = snafuSystem.A = snafuSystem.F = snafuSystem.U = false; snafuSystemCompletion = false; HUDSystems.UpdateInventory(); } else { StartCoroutine(WaitForSnafu()); } } } }
static public void RemoveOrb(Item orb) { switch (orb.itemID) { // orbs case "00HA": orbSystem.Red = false; break; case "00HB": orbSystem.Orange = false; break; case "00HC": orbSystem.Yellow = false; break; case "00HD": orbSystem.Green = false; break; case "00HE": orbSystem.Blue = false; break; case "00HF": orbSystem.Purple = false; break; case "00HH": orbSystem.White = false; break; default: Debug.Log("Playership:AddOrb - ID of item has not been set"); break; } HUDSystems.UpdateInventory(); }
static public void DirectToReplace(PlayerInfo playerInfo) { S.lifes = playerInfo.lifes; S.armors = playerInfo.armors; S.bulletRate = playerInfo.bulletRate; S.bulletTime = playerInfo.bulletTime; S.reflex = playerInfo.reflex; S.speedBoost = playerInfo.speedBoost; S.freezeTime = playerInfo.freezeTime; S.energy = playerInfo.energy; S.autoFire = playerInfo.autoFire; for (int i = 0; i < S.lifes; i++) { AddLife(DropScriptableObject.GetInventoryItem_SM("life").GetComponent <Item>()); } for (int i = 0; i < S.armors; i++) { AddArmor(DropScriptableObject.GetInventoryItem_SM("armor").GetComponent <Item>()); } HUDSystems.UpdateInventory(); }