public HUDNumberField(Transform transform, int digitCount, float scale, GameObject digitReference, float charWidth, float charPixelWidth, HUDNumberAlign alignment) { this.transform = transform; this.charWidth = charWidth; this.charPixelWidth = charPixelWidth; this.alignment = alignment; digCount = digitCount; digitObjects = new GameObject[digitCount]; UVTs = new UVTransformer[digitCount]; digits = new int[digitCount]; for (int i = 0; i < digitCount; i++) { GameObject digitObject = (GameObject)GameObject.Instantiate(digitReference); digitObjects[i] = digitObject; digitObject.transform.parent = transform; digitObject.transform.localScale = Vector3.one; digitObject.transform.localPosition = Vector3.zero; digitObject.transform.localRotation = Quaternion.identity; digitObject.SetActive(true); if (alignment == HUDNumberAlign.Right) { digitObject.transform.localPosition -= (charWidth * digitCount) * Vector3.right; } digitObject.transform.localPosition += (charWidth * i) * Vector3.right; UVTs[i] = new UVTransformer(digitObject); transform.localScale = scale * Vector3.one; digits[i] = -1; } char[] maxValChars = new char[digitCount]; for (int i = 0; i < digitCount; i++) { maxValChars[i] = '9'; } string maxValString = new string(maxValChars); maxValue = int.Parse(maxValString); }
public HUDNumberField(Transform transform, int digitCount, float scale, GameObject digitReference, float charWidth, float charPixelWidth, HUDNumberAlign alignment) { this.transform = transform; this.charWidth = charWidth; this.charPixelWidth = charPixelWidth; this.alignment = alignment; digCount = digitCount; digitObjects = new GameObject[digitCount]; UVTs = new UVTransformer[digitCount]; digits = new int[digitCount]; for(int i = 0; i < digitCount; i++) { GameObject digitObject = (GameObject)GameObject.Instantiate(digitReference); digitObjects[i] = digitObject; digitObject.transform.parent = transform; digitObject.transform.localScale = Vector3.one; digitObject.transform.localPosition = Vector3.zero; digitObject.transform.localRotation = Quaternion.identity; digitObject.SetActive(true); if(alignment == HUDNumberAlign.Right) { digitObject.transform.localPosition -= (charWidth * digitCount) * Vector3.right; } digitObject.transform.localPosition += (charWidth * i) * Vector3.right; UVTs[i] = new UVTransformer(digitObject); transform.localScale = scale*Vector3.one; digits[i] = -1; } char[] maxValChars = new char[digitCount]; for(int i = 0; i < digitCount; i++) { maxValChars[i] = '9'; } string maxValString = new string(maxValChars); maxValue = int.Parse(maxValString); }