private void BackToMainMenu(HUDListEntity.ListEntry item) { if (IsPaused) { this.TransitionOutAndSwitchScene(new MainMenuScene(Game)); } }
private void BackToJoinScreen(HUDListEntity.ListEntry item) { if (IsPaused) { this.TransitionOutAndSwitchScene(new JoinScene(Game)); } }
private void Rematch(HUDListEntity.ListEntry obj) { if (this.Game.CurrentGameMode.GameMode == GameMode.BigHerd) { this.TransitionOutAndSwitchScene(new BasicGameScene(this.Game)); } else if (this.Game.CurrentGameMode.GameMode == GameMode.Waves) { this.TransitionOutAndSwitchScene(new RightToLeftGameScene(this.Game)); } }
private void OnNewGame(HUDListEntity.ListEntry item) { if (Settings <GameSettings> .Value.ShowTutorial) { this.TransitionOutAndSwitchScene(new TutorialScene(Game, false)); } else { this.TransitionOutAndSwitchScene(new GameModeScene(Game)); } }
private void OnMasterVolume(HUDListEntity.ListEntry obj) { Settings <GameSettings> .Value.MasterVolume += 0.1f; if (Settings <GameSettings> .Value.MasterVolume > 1.05) { Settings <GameSettings> .Value.MasterVolume = 0f; } Settings <GameSettings> .Value.MasterVolume = MathHelper.Clamp(Settings <GameSettings> .Value.MasterVolume, 0, 1); Game.EngineComponents.Get <AudioManager>().LoadVolumeSettings(); obj.Caption = $"Master: {GetPercentage(Settings<GameSettings>.Value.MasterVolume)}%"; }
private void TogglePause(HUDListEntity.ListEntry item) { if (isInPauseAnimation || IsTransitioning) { return; } isInPauseAnimation = true; if (IsPaused) { Dispatcher.AddAnimation(Animation.Get(1, 0, 0.2f, false, (value) => { // [FOREACH PERFORMANCE] Should not allocate garbage pauseOverlayComponents.ForEach(c => c.Opacity = value * 0.7f); // [FOREACH PERFORMANCE] Should not allocate garbage pauseTextOverlayComponents.ForEach(c => c.Opacity = value); }, EasingFunctions.CubicIn)).Then(() => { isInPauseAnimation = false; pauseMenuList.Enabled = false; Game.EngineComponents.Get <AudioManager>().PlaySong("Audio\\gamePlay"); Unpause(); }); } else { Dispatcher.AddAnimation(Animation.Get(0, 1, 0.2f, false, (value) => { // [FOREACH PERFORMANCE] Should not allocate garbage (but capturing does) pauseOverlayComponents.ForEach(c => c.Opacity = value * 0.7f); // [FOREACH PERFORMANCE] Should not allocate garbage (but capturing does) pauseTextOverlayComponents.ForEach(c => c.Opacity = value); }, EasingFunctions.CubicIn)).Then(() => { isInPauseAnimation = false; pauseMenuList.Enabled = true; Game.EngineComponents.Get <AudioManager>().PlaySong("Audio\\elevator_music"); Pause(); }); } }
private void Rejoin(HUDListEntity.ListEntry obj) { this.TransitionOutAndSwitchScene(new JoinScene(Game)); }
private void BackToMainMenu(HUDListEntity.ListEntry obj) { this.TransitionOutAndSwitchScene(new MainMenuScene(Game)); }
private void OnGoToTutorial(HUDListEntity.ListEntry obj) { this.TransitionOutAndSwitchScene(new TutorialScene(Game, true)); }
private void OnExit(HUDListEntity.ListEntry item) { Game.Exit(); }
private void SaveAndBack(HUDListEntity.ListEntry item) { Settings <GameSettings> .Save(); GoToMenuState(MenuState.MainMenu); }
private void OnNewGame(HUDListEntity.ListEntry item) { this.TransitionOutAndSwitchScene(new JoinScene(Game)); }