private async Task DoCompileAndTest(HUDElement spinner) { try { var lvl = await Task.Run(() => LevelData.CompileToBlueprint(HUD)); if (lvl == null) { return; } MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new LevelEditorTestConfirmPanel(lvl, LevelData), true, 0.7f); }); } catch (Exception e) { SAMLog.Error("LEMP::DCAT", e); MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_CPP_COMERR, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); }); } }
/// <summary> /// Generate new HUD Element & push it into Stack container /// </summary> /// <param name="hudElement"></param> /// <returns></returns> public HUDElement GenHUDElements(HUDElement hudElement) { HUDElement genHUDElement = Instantiate(hudElement.gameObject, transform).GetComponent <HUDElement>(); genHUDElement.OnHUDCreate(this); m_StackHUDElements.Push(genHUDElement); return(genHUDElement); }
/// <summary> /// Pop HUD Element out of Stack container /// </summary> public void PopHUDElements() { if (m_StackHUDElements.Count > 0) { HUDElement hudElement = m_StackHUDElements.Pop(); hudElement.OnHUDDestroy(); } }
//////////////// public override Vector2 GetDisplacementDirection(HUDElement against) { if (this.DisplacementOverride != null) { return(this.DisplacementOverride()); } return(base.GetDisplacementDirection(against)); }
public override void InitHUD() { base.InitHUD(); //Re-orient title and subtitle to be towards the top of the screen titleText.relativePosition += new Vector2(0, 40); titleText.relativeAnchor = new Vector2(0.5f, 0.1f); subtitleText.relativePosition += new Vector2(0, 40); subtitleText.relativeAnchor = new Vector2(0.5f, 0.1f); highScoreTitle = new HUDElement("High Scores:", Vector2.Zero); highScoreTitle.relativeAnchor = new Vector2(0.5f, 0.5f); highScoreTitle.alignment = new Vector2(0.5f); hudManager.AddElement(highScoreTitle); var currentScore = GameEventManager.Instance.score; currentScoreText = new HUDElement("Score: " + currentScore.ToString(), new Vector2(0, -40)); currentScoreText.relativeAnchor = new Vector2(0.5f, 0.5f); currentScoreText.alignment = new Vector2(0.5f); hudManager.AddElement(currentScoreText); resetText = new HUDElement("Press R to reset scoreboard", new Vector2(0, -40)); resetText.relativeAnchor = new Vector2(0.5f, 1.0f); resetText.alignment = new Vector2(0.5f); hudManager.AddElement(resetText); //Set up the list of high scores var highScoreData = GameData.GetHighScoreData(); if (highScoreData == null) { highScoreData = new HighScoreData(); } highScoreData.Update(currentScore); float spacing = 40.0f; //Create spaced list of high scores for (int i = 0; i < highScoreData.scores.Length; i++) { var amount = highScoreData.scores[i]; HUDElement scoreText = new HUDElement(amount.ToString(), new Vector2(0, spacing * i)); scoreText.relativeAnchor = new Vector2(0.5f, 0.6f); scoreText.alignment = new Vector2(0.5f); highScoreTexts.Add(scoreText); hudManager.AddElement(scoreText); } highScoreData.Save(); //Score has been recorded if relevant, now reset GameEventManager.Instance.ResetScore(); }
public override void InitHUD() { base.InitHUD(); scoreText = new HUDElement("Score: 0", new Vector2(0, 0)); healthText = new HUDElement("Health: " + GameData.Instance.playerData.startHealth.ToString(), new Vector2(0, 30)); hudManager.AddElement(scoreText); hudManager.AddElement(healthText); }
public virtual void OnHUDContDestroy() { // remove all of elements while (m_StackHUDElements.Count > 0) { HUDElement hudElement = m_StackHUDElements.Pop(); hudElement.OnHUDDestroy(); Destroy(hudElement.gameObject); } }
public HUD() { bottomBar = new HUDElement(new Rectangle(0, GameData.ScreenHeight - PercentageH(0.1f), GameData.ScreenWidth, PercentageH(0.1f)), new Color(0, 58, 88, 255)); healthBar = new StatusBar(new Rectangle(PercentageW(0.1f), GameData.ScreenHeight - PercentageH(0.065f), 100, PercentageH(0.025f)), new Color(175, 10, 10, 255)); healthBar.SetStatusString("HP:", 30, PercentageW(0.05f)); staminaBar = new StatusBar(new Rectangle(PercentageW(0.32f), GameData.ScreenHeight - PercentageH(0.065f), 100, PercentageH(0.025f)), new Color(255, 229, 58, 255)); staminaBar.SetStatusString("AMMO:", 30, PercentageW(0.1f)); }
public override void AddElement(HUDElement e) { if (ChildrenCount == 0) { base.AddElement(e); } else { SAMLog.Error("SAM_INTERNAL", "Cannot add more than one element to HUDModalDialog"); } }
public HUDModalDialog(int d, HUDElement child, float dimFactor, float dimTime, bool removeOnOOBorBack) { Depth = d; _initElement = child; _initElementInterface = child as IHUDModalChild; _removeOnOutOfBoundsClick = removeOnOOBorBack; _removeOnBackKey = removeOnOOBorBack; _dimFactor = dimFactor; _dimTime = dimTime; }
/// <summary> /// Updates a HUD element /// </summary> /// <param name="element">The element to update</param> /// <param name="content">The content to update the element with</param> private void UpdateElement(HUDElement element, string content) { if (element == HUDElement.armor) { armorText.text = content; } else if (element == HUDElement.shield) { shieldText.text = content; } }
public void SetElement(HUDElement e) { ClearChildren(); base.AddElement(e); var c = Child; if (c != null) { c.Alignment = HUDAlignment.CENTER; c.RelativePosition = FPoint.Zero; c.Size = this.Size; } }
public virtual void AddElement(HUDElement e) { if (!Initialized) { queuedChildren.Enqueue(e); return; } e.Owner = this; e.HUD = HUD; children.Add(e); e.Initialize(); OnChildrenChanged(); }
public override void InitHUD() { base.InitHUD(); titleText = new HUDElement(title, new Vector2(0, -30)); titleText.relativeAnchor = new Vector2(0.5f, 0.5f); //Center of screen titleText.alignment = new Vector2(0.5f, 0.5f); //Center text titleText.scale = 2.0f; subtitleText = new HUDElement(subtitle, new Vector2(0, 40)); subtitleText.relativeAnchor = new Vector2(0.5f, 0.5f); //Center of screen subtitleText.alignment = new Vector2(0.5f, 0.5f); //Center text subtitleText.scale = 1.0f; hudManager.AddElement(titleText); hudManager.AddElement(subtitleText); }
private void Update() { if (Input.GetKeyDown(KeyCode.Return) && transform.Find("Button_Login").GetComponent <HUDElement>().active) { LoginFunc(); } if (Input.GetKeyDown(KeyCode.Tab)) { HUDElement element = transform.Find("InputMail").GetComponent <HUDElement>(); if (element.active) { SetFocus("InputPassword"); } } }
private async Task CreateNewUserLevelInternal(HUDElement spinner) { try { var r = await MainGame.Inst.Backend.GetNewCustomLevelID(MainGame.Inst.Profile); if (!r.Item1) { MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_CPP_COMERR, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); }); return; } MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); MainGame.Inst.SetLevelEditorScreen(new SCCMLevelData(r.Item2, MainGame.Inst.Profile.OnlineUserID)); }); } catch (Exception e) { SAMLog.Error("SCCMLENUL::DL", e); MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_CPP_COMERR, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); }); } }
// Update is called once per frame void Update() { // close info box on first click since it has been awaken if (Input.GetMouseButtonDown(0)) { // start game by activating the gamecontroller gameController.SetActive(true); // allow camera movement cameraController.enabled = true; // Show HUD elements foreach (var HUDElement in HUDElementsToShow) { HUDElement.SetActive(true); } // trigger closing animation animator.SetTrigger("CloseTrigger"); } }
public override void InitHUD() { base.InitHUD(); //Re-orient title and subtitle to be towards the top of the screen titleText.relativePosition += new Vector2(0, 40); titleText.relativeAnchor = new Vector2(0.5f, 0.1f); subtitleText.relativePosition += new Vector2(0, 40); subtitleText.relativeAnchor = new Vector2(0.5f, 0.1f); string controlsString = "Controls:\n" + "A->move left\n" + "D->move right\n" + "SPACE->jump\n" + "LMB->shoot (if possible)"; controlsText = new HUDElement(controlsString, Vector2.Zero, Color.White, new Vector2(0.5f, 0.4f), 1); controlsText.alignment = new Vector2(0.5f, 0); hudManager.AddElement(controlsText); }
public void Add(string type, string key, HUDElement value) { //Debug.Log("###### adding element: " + key); if (T_elements.ContainsKey(type)) { if (!T_elements[type].ContainsKey(key)) { T_elements[type].Add(key, value); } else { //Debug.LogWarning("Key " + key + " already exists, creating new"); ((Component)value).name += " " + 1; Add(type, ((Component)value).name, value); } } else { T_elements.Add(type, new Dictionary <string, HUDElement>()); T_elements[type].Add(key, value); } }
public void registerElement(Type_HUD key, HUDElement element) { if (elements == null) { elements = new Dictionary <Type_HUD, HUDElement>(); } elements.Add(key, element); if (key == Type_HUD.Jinjo_Violet_On || key == Type_HUD.Jinjo_Yellow_On || key == Type_HUD.Jinjo_Orange_On || key == Type_HUD.Jinjo_Green_On || key == Type_HUD.Jinjo_Blue_On || key == Type_HUD.Jinjo_Black_On) { element.SetEnable(false); } if (key == Type_HUD.Pause) { element.displayGroup(false, .0f, false, false); } if (key == Type_HUD.GameOver) { element.displayGroup(false, .0f, false, false); } if (key == Type_HUD.End) { element.displayGroup(false, .0f, false, false); } if (key == Type_HUD.MusicControl) { element.initMusicControl(mixer_groups); } }
public void ShowHideHUD() { if (m_HUDEnabled) { foreach (GameObject HUDElement in m_HUDElements) { HUDElement.SetActive(false); } GameObject.Find("HUDOnText").GetComponent <RawImage> ().enabled = false; GameObject.Find("HUDOffText").GetComponent <RawImage> ().enabled = true; m_HUDEnabled = false; } else { foreach (GameObject HUDElement in m_HUDElements) { HUDElement.SetActive(true); } GameObject.Find("HUDOnText").GetComponent <RawImage> ().enabled = true; GameObject.Find("HUDOffText").GetComponent <RawImage> ().enabled = false; m_HUDEnabled = true; } }
public void setHUDElement(string elementName) { hudElement = elementName; if (!SceneManager.GetActiveScene().name.Contains("Menu")) { if (hudElement.Equals("armor")) { elementToUpdate = GameObject.Find("Armor Gauge Canvas").GetComponent<HUDElement>(); } else if (hudElement.Equals("shield")) { elementToUpdate = GameObject.Find("Shield").GetComponent<HUDElement>(); } else if (hudElement.Equals("powerup")) { elementToUpdate = GameObject.Find("Powerup Gauge Canvas").GetComponent<HUDElement>(); } else if (hudElement.Equals("bomb")) { elementToUpdate = GameObject.FindGameObjectWithTag("Bomb").GetComponent<HUDElement>(); } } }
public static HUDElement[] Add(HUDElement n, HUDElement[] list) { ArrayList tmp = new ArrayList(); foreach(HUDElement str in list) tmp.Add(str); tmp.Add(n); return tmp.ToArray(typeof(HUDElement)) as HUDElement[]; }
public static HUDElement[] Remove(int index, HUDElement[] list) { ArrayList tmp = new ArrayList(); foreach(HUDElement str in list) tmp.Add(str); tmp.RemoveAt(index); return tmp.ToArray(typeof(HUDElement)) as HUDElement[]; }
private async Task DoSignup(HUDElement spinner, string username, string password) { try { var profile = MainGame.Inst.Profile; var r = await MainGame.Inst.Backend.UpgradeUser(profile, username, password); switch (r.Item1) { case UpgradeResult.Success: MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(3, 1, 0.3f) { L10NText = L10NImpl.STR_AAP_ACCCREATED, TextColor = FlatColors.TextHUD, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Nephritis, 16), CloseOnClick = true, }, true); Remove(); }); break; case UpgradeResult.UsernameTaken: MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_AAP_USERTAKEN, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); }); break; case UpgradeResult.AlreadyFullAcc: MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_AAP_ALREADYCREATED, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); Remove(); }); break; case UpgradeResult.InternalError: MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(10, 2, 0.3f) { Text = r.Item2, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); Remove(); }); break; case UpgradeResult.NoConnection: MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_AAP_NOCOM, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); Remove(); }); break; case UpgradeResult.AuthError: MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_AAP_AUTHERROR, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); Remove(); }); break; default: throw new ArgumentOutOfRangeException(); } } catch (Exception e) { SAMLog.Error("CreateAccount", e); MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_AAP_COULDNOTCREATE, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); Remove(); }); } }
private async Task DoUploadInternal(HUDElement spinner) { try { byte[] binData; using (var ms = new MemoryStream()) using (var bw = new BinaryWriter(ms)) { Level.BinarySerialize(bw, true, GDConstants.LevelIntVersion, MainGame.Inst.Profile.OnlineUserID, SCCMData.OnlineID); binData = ms.ToArray(); } var result = await MainGame.Inst.Backend.UploadUserLevel(MainGame.Inst.Profile, Level, SCCMData, binData, Time); MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); switch (result) { case UploadResult.InternalError: HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_LVLUPLD_ERR_INTERNAL, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); break; case UploadResult.NoConnection: HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_CPP_COMERR, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); break; case UploadResult.FileTooBig: HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_LVLUPLD_ERR_FILETOOBIG, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); break; case UploadResult.WrongUserID: HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_LVLUPLD_ERR_WRONGUSER, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); break; case UploadResult.LevelIDNotFound: HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_LVLUPLD_ERR_LIDNOTFOUND, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); break; case UploadResult.InvalidName: HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_LVLUPLD_ERR_INVALIDNAME, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); break; case UploadResult.DuplicateName: HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_LVLUPLD_ERR_DUPLNAME, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); break; case UploadResult.AlreadyUploaded: case UploadResult.Success: SCCMUtils.UpgradeLevel(SCCMData, binData); MainGame.Inst.GetCurrentScreen().HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_LVLED_UPLOAD_FIN, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Nephritis, 16), CloseOnClick = true, }, true); MainGame.Inst.SetOverworldScreenWithSCCM(SCCMMainPanel.SCCMTab.MyLevels); break; default: throw new ArgumentOutOfRangeException(); } }); } catch (Exception e) { SAMLog.Error("SCCMUSP::DUI", e); MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_CPP_COMERR, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); }); } }
public void RemoveChild(HUDElement c) { children.Remove(c); }
public void OnEnd(HUDElement element) { OnEnd((TElement)element); }
private async Task DoChangePassword(HUDElement spinner, string newPassword) { try { var profile = MainGame.Inst.Profile; var r = await MainGame.Inst.Backend.ChangePassword(profile, newPassword); switch (r.Item1) { case ChangePasswordResult.Success: MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(3, 1, 0.3f) { L10NText = L10NImpl.STR_CPP_CHANGED, TextColor = FlatColors.TextHUD, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Nephritis, 16), CloseOnClick = true, }, true); Remove(); }); break; case ChangePasswordResult.InternalError: MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(10, 2, 0.3f) { Text = r.Item2, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); Remove(); }); break; case ChangePasswordResult.NoConnection: MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_CPP_COMERR, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); Remove(); }); break; case ChangePasswordResult.AuthError: MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_CPP_AUTHERR, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); Remove(); }); break; default: throw new ArgumentOutOfRangeException(); } } catch (Exception e) { SAMLog.Error("ChangePassword", e); MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_CPP_CHANGEERR, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); Remove(); }); } }
/// <summary> /// Push HUD Element into Stack container /// </summary> /// <param name="hudElement"></param> public void PushHUDElements(HUDElement hudElement) { hudElement.OnHUDCreate(this); m_StackHUDElements.Push(hudElement); }
private async Task DoLogin(HUDElement spinner, string username, string password) { try { var profile = MainGame.Inst.Profile; var r = await MainGame.Inst.Backend.MergeLogin(profile, username, password); var verifyResult = r.Item1; if (verifyResult != VerifyResult.Success) { MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { var text = "???"; if (verifyResult == VerifyResult.InternalError) { text = r.Item2; } if (verifyResult == VerifyResult.WrongPassword) { text = L10N.T(L10NImpl.STR_AAP_WRONGPW); } if (verifyResult == VerifyResult.WrongUsername) { text = L10N.T(L10NImpl.STR_AAP_USERNOTFOUND); } if (verifyResult == VerifyResult.NoConnection) { text = L10N.T(L10NImpl.STR_AAP_NOCOM); } spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { Text = text, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); Remove(); }); return; } MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); MainGame.Inst.SetOverworldScreenCopy(HUD.Screen as GDOverworldScreen); var screen = MainGame.Inst.GetCurrentScreen(); screen?.HUD?.AddModal(new HUDFadeOutInfoBox(3, 1, 0.3f) { L10NText = L10NImpl.STR_AAP_LOGINSUCCESS, TextColor = FlatColors.TextHUD, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Nephritis, 16), CloseOnClick = true, }, true); Remove(); }); } catch (Exception e) { SAMLog.Error("Login", e); MonoSAMGame.CurrentInst.DispatchBeginInvoke(() => { spinner.Remove(); HUD.AddModal(new HUDFadeOutInfoBox(5, 2, 0.3f) { L10NText = L10NImpl.STR_AAP_NOLOGIN, TextColor = FlatColors.Clouds, Background = HUDBackgroundDefinition.CreateRounded(FlatColors.Alizarin, 16), CloseOnClick = true, }, true); Remove(); }); } }
/// <summary> /// Can be used to notify the HUD to update an element /// </summary> /// <param name="element">The element to update</param> /// <param name="content">The content to update the element with</param> public void UpdateHUDElement(HUDElement element, string content) { OnUpdateHUDElement(element, content); }
public static IGDGameHUD GDHUD(this HUDElement e) => (IGDGameHUD)e.HUD;