void Start() { anim = gameObject.GetComponent <Animator>(); heroEquipment = gameObject.GetComponent <PlayerEquipment>(); heroCooldowns = gameObject.GetComponent <PlayerCooldowns>(); heroLight = gameObject.GetComponent <PlayerLight>(); UICD = GameObject.Find("Health bar").GetComponent <HUDCooldowns>(); playersLight = gameObject.GetComponentInChildren <Light>(); audioPlayer = gameObject.GetComponent <AudioSource>(); chained = false; shoot = false; shootTimer = 0; }
void Start() { earthtrailtime = 0; anim = gameObject.GetComponent <Animator>(); controller = gameObject.GetComponent <CharacterController>(); heroEquipment = gameObject.GetComponent <PlayerEquipment>(); heroLight = gameObject.GetComponent <PlayerLight>(); heroCooldowns = gameObject.GetComponent <PlayerCooldowns>(); trailBlazerDropTimer = 0.0f; UICD = GameObject.Find("Health bar").GetComponent <HUDCooldowns>(); aPlayer = gameObject.GetComponent <AudioSource>(); once = false; theoptions = GameObject.Find("TheOptions").GetComponent <Options>(); move = GetComponent <PlayerMovement>(); }
void Start() { UICD = GameObject.Find("Health bar").GetComponent <HUDCooldowns>(); heroCooldowns = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerCooldowns>(); }