void SetLastColor(ref HUDCharInfo pNode) { if (m_colors != null && m_colors.size > 0) { Color32 c = m_colors[m_colors.size - 1]; pNode.bCustomColor = true; pNode.CustomColor = c; } else { pNode.bCustomColor = false; } }
void AutoGrow() { int nSize = m_Sprites.Length * 2; HUDCharInfo[] Sprties = new HUDCharInfo[nSize]; char[] Chars = new char[nSize]; for (int i = 0; i < m_SpriteCount; ++i) { Sprties[i] = m_Sprites[i]; } for (int i = 0; i < m_nCharCount; ++i) { Chars[i] = m_ValidChars[i]; } m_Sprites = Sprties; m_ValidChars = Chars; }