void Start() { foreach(GameObject element in ignoreObjects) { Physics.IgnoreCollision(element.collider, collider); } defaultPosition = new Vector3(-0.7f, 0.0f, -0.7f); gameMaster = (GameMaster)gameObject.GetComponent(typeof(GameMaster)); hud = (HUD)gameObject.GetComponent(typeof(HUD)); control = intToType(PrefHolder.newInt("control", 0)); if(hud != null) { hud.showAimButton(control == Type.Joystick); } }