private void SpawnParticles() { var tx = (int)MathHelper.Clamp(texture, 0, map.tiles.Count - 1); var T = map.tiles[tx]; var sz = (int)(map.tilesize / 2); var G = map.game; var HB = GetHitbox(); //var spd = 1.5f; var spd = 1; var C = new HTMLCanvasElement(); C.Width = sz; C.Height = sz; var g = Helper.GetContext(C); g.DrawImage(T, 0, 0, sz, sz, 0, 0, sz, sz); var P = new Particle(G, C.As <HTMLImageElement>()); P.Hspeed = -spd; P.Vspeed = -spd; P.x = HB.left; P.y = HB.top; G.AddEntity(P); // C = new HTMLCanvasElement(); C.Width = sz; C.Height = sz; g = Helper.GetContext(C); g.DrawImage(T, sz, 0, sz, sz, 0, 0, sz, sz); P = new Particle(G, C.As <HTMLImageElement>()); P.Hspeed = spd; P.Vspeed = -spd; P.x = HB.left + sz; P.y = HB.top; G.AddEntity(P); // C = new HTMLCanvasElement(); C.Width = sz; C.Height = sz; g = Helper.GetContext(C); g.DrawImage(T, 0, sz, sz, sz, 0, 0, sz, sz); P = new Particle(G, C.As <HTMLImageElement>()); P.Hspeed = -spd; P.Vspeed = spd; P.x = HB.left; P.y = HB.top + sz; G.AddEntity(P); // C = new HTMLCanvasElement(); C.Width = sz; C.Height = sz; g = Helper.GetContext(C); g.DrawImage(T, sz, sz, sz, sz, 0, 0, sz, sz); P = new Particle(G, C.As <HTMLImageElement>()); P.Hspeed = spd; P.Vspeed = spd; P.x = HB.left + sz; P.y = HB.top + sz; G.AddEntity(P); }