public HostChangeStanceEventArgs(HMessage packet)
        {
            _packet = packet;
            Header  = _packet.Header;

            Stance = (HStance)_packet.ReadInt(0);
        }
示例#2
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        /// <summary>
        /// Initializes a new instance of the <see cref="HEntityAction"/> class with the specified information.
        /// </summary>
        /// <param name="isEmpowered">The value that determines whether the <see cref="IHEntity"/> has privileges.</param>
        /// <param name="index">The room index value of the <see cref="IHEntity"/>.</param>
        /// <param name="tile">The <see cref="HPoint"/> of where the <see cref="IHEntity"/> is currently on.</param>
        /// <param name="movingTo">The <see cref="HPoint"/> of where the <see cref="IHEntity"/> will move to next.</param>
        /// <param name="sign">The <see cref="HSign"/> that the <see cref="IHEntity"/> has raised.</param>
        /// <param name="stance">The current <see cref="HStance"/> of the <see cref="IHEntity"/>.</param>
        /// <param name="headDirection">The <see cref="HDirection"/> of the <see cref="IHEntity"/>'s head.</param>
        /// <param name="bodyDirection">The <see cref="HDirection"/> of the <see cref="IHEntity"/>'s body.</param>
        /// <param name="lastAction">The <see cref="HAction"/> that the <see cref="IHEntity"/> has recently done.</param>
        public HEntityAction(bool isEmpowered, int index, HPoint tile, HPoint movingTo,
            HSign sign, HStance stance, HDirection headDirection, HDirection bodyDirection, HAction lastAction)
        {
            Index = index;
            IsEmpowered = isEmpowered;

            Tile = tile;
            MovingTo = movingTo;

            Sign = sign;
            Stance = stance;

            HeadDirection = headDirection;
            BodyDirection = bodyDirection;

            LastAction = lastAction;
        }
示例#3
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        /// <summary>
        /// Initializes a new instance of the <see cref="HEntityAction"/> class with the specified information.
        /// </summary>
        /// <param name="isEmpowered">The value that determines whether the <see cref="IHEntity"/> has privileges.</param>
        /// <param name="index">The room index value of the <see cref="IHEntity"/>.</param>
        /// <param name="tile">The <see cref="HPoint"/> of where the <see cref="IHEntity"/> is currently on.</param>
        /// <param name="movingTo">The <see cref="HPoint"/> of where the <see cref="IHEntity"/> will move to next.</param>
        /// <param name="sign">The <see cref="HSign"/> that the <see cref="IHEntity"/> has raised.</param>
        /// <param name="stance">The current <see cref="HStance"/> of the <see cref="IHEntity"/>.</param>
        /// <param name="headDirection">The <see cref="HDirection"/> of the <see cref="IHEntity"/>'s head.</param>
        /// <param name="bodyDirection">The <see cref="HDirection"/> of the <see cref="IHEntity"/>'s body.</param>
        /// <param name="lastAction">The <see cref="HAction"/> that the <see cref="IHEntity"/> has recently done.</param>
        public HEntityAction(bool isEmpowered, int index, HPoint tile, HPoint movingTo,
                             HSign sign, HStance stance, HDirection headDirection, HDirection bodyDirection, HAction lastAction)
        {
            Index       = index;
            IsEmpowered = isEmpowered;

            Tile     = tile;
            MovingTo = movingTo;

            Sign   = sign;
            Stance = stance;

            HeadDirection = headDirection;
            BodyDirection = bodyDirection;

            LastAction = lastAction;
        }
示例#4
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        public HPlayerAction(bool empowered, int playerIndex, HPoint tile, HPoint movingTo, HSign sign,
                             HStance stance, HDirection headDirection, HDirection bodyDirection, HAction latestAction)
        {
            Empowered   = empowered;
            PlayerIndex = playerIndex;

            Tile     = tile;
            MovingTo = movingTo;

            Sign   = sign;
            Stance = stance;

            HeadDirection = headDirection;
            BodyDirection = bodyDirection;

            LatestAction = latestAction;
        }
示例#5
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 public void Stance(HStance stance)
 {
     Say(":" + stance.ToString());
 }
示例#6
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        /// <summary>
        /// Returns a <see cref="IReadOnlyList{T}"/> of type <see cref="HEntityAction"/> found in the <see cref="HMessage"/>.
        /// </summary>
        /// <param name="packet">The <see cref="HMessage"/> that contains the <see cref="HEntityAction"/> data to parse.</param>
        /// <returns></returns>
        public static IReadOnlyList <HEntityAction> Parse(HMessage packet)
        {
            int entityActionCount = packet.ReadInteger();
            var entityActionList  = new List <HEntityAction>(entityActionCount);

            for (int i = 0; i < entityActionList.Capacity; i++)
            {
                int index = packet.ReadInteger();
                int x     = packet.ReadInteger();
                int y     = packet.ReadInteger();
                var z     = double.Parse(packet.ReadString(), CultureInfo.InvariantCulture);

                var headDirection = (HDirection)packet.ReadInteger();
                var bodyDirection = (HDirection)packet.ReadInteger();

                string   actionString = packet.ReadString();
                string[] actionData   = actionString.Split(new[] { '/' },
                                                           StringSplitOptions.RemoveEmptyEntries);

                HSign   sign   = HSign.One;
                HAction action = HAction.None;
                HStance stance = HStance.Stand;

                double movingToZ = 0.0;
                bool   isEmpowered = false;
                int    movingToX = 0, movingToY = 0;

                foreach (string actionInfo in actionData)
                {
                    string[] actionValues = actionInfo.Split(' ');

                    if (actionValues.Length < 2)
                    {
                        continue;
                    }
                    if (string.IsNullOrWhiteSpace(actionValues[0]))
                    {
                        continue;
                    }

                    #region Switch Statement: actionValues[]
                    switch (actionValues[0])
                    {
                    case "flatctrl":
                    {
                        isEmpowered = true;
                        break;
                    }

                    case "mv":
                    {
                        string[] movingToValues = actionValues[1].Split(',');
                        if (movingToValues.Length >= 3)
                        {
                            movingToX = int.Parse(movingToValues[0]);
                            movingToY = int.Parse(movingToValues[1]);
                            movingToZ = double.Parse(movingToValues[2], CultureInfo.InvariantCulture);
                        }
                        action = HAction.Move;
                        break;
                    }

                    case "sit":
                    {
                        action = HAction.Sit;
                        stance = HStance.Sit;
                        break;
                    }

                    case "lay":
                    {
                        action = HAction.Lay;
                        stance = HStance.Lay;
                        break;
                    }

                    case "sign":
                    {
                        sign   = (HSign)int.Parse(actionValues[1]);
                        action = HAction.Sign;
                        break;
                    }
                    }
                    #endregion
                }

                var entityAction = new HEntityAction(isEmpowered, index, new HPoint(x, y, z),
                                                     new HPoint(movingToX, movingToY, movingToZ), sign, stance, headDirection, bodyDirection, action);

                entityActionList.Add(entityAction);
            }
            return(entityActionList);
        }
示例#7
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 public HostUpdateStanceEventArgs(Func <Task> continuation, int step, HMessage packet)
     : base(continuation, step, packet)
 {
     Stance = (HStance)packet.ReadInteger();
 }
 public HostUpdateStanceEventArgs(Func<Task> continuation, int step, HMessage packet)
     : base(continuation, step, packet)
 {
     Stance = (HStance)packet.ReadInteger();
 }