private void SaveScene(HScene scene) { scene.SaveOnHolds(sf.GetFocusHold()); scene.SaveComments(cs.GetComments()); scene.SavePose(ik.GetPosition()); scene.SavePRotate(ik.GetRotation()); }
public void SaveScene(HScene scene) { scene.SaveOnHolds(curFocusHolds); //scene.SaveComment(curComment); }
private void SaveScene(HScene scene) { scene.SaveOnHolds(sf.GetFocusHold()); scene.SaveComments(cs.GetComments()); }