示例#1
0
        } // end of Contrast

        /// <summary>
        /// 按指定的色调、饱和度、亮度对图像进行调整
        /// </summary>
        /// <param name="b">位图流</param>
        /// <param name="hue">色调[-180, 180]</param>
        /// <param name="saturation">饱和度[-1, 1]</param>
        /// <param name="luminance">亮度[-1, 1]</param>
        /// <returns></returns>
        public Bitmap AdjustHsl(Bitmap b, float hue, float saturation, float luminance)
        {
            if (hue < -180.0f)
            {
                hue = -180.0f;
            }
            if (hue > 180.0f)
            {
                hue = 180f;
            }
            if (saturation < -1.0f)
            {
                saturation = -1.0f;
            }
            if (saturation > 1.0f)
            {
                saturation = 1.0f;
            }
            if (luminance < -1.0f)
            {
                luminance = -1.0f;
            }
            if (luminance > 1.0f)
            {
                luminance = 1.0f;
            }

            int width  = b.Width;
            int height = b.Height;

            Bitmap dstImage = new Bitmap(width, height, b.PixelFormat);

            BitmapData data = b.LockBits(new Rectangle(0, 0, width, height),
                                         ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);

            unsafe
            {
                byte *p      = (byte *)data.Scan0;
                int   offset = data.Stride - width * BPP;

                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        HSL hsl = HSL.FromRgb(p[2], p[1], p[0]);
                        hsl.Hue        += hue;
                        hsl.Saturation += saturation;
                        hsl.Luminance  += luminance;

                        p[0] = hsl.GetBlue();
                        p[1] = hsl.GetGreen();
                        p[2] = hsl.GetRed();

                        p += BPP;
                    } // x

                    p += offset;
                } // y
            }

            b.UnlockBits(data);

            return(b);
        } // end of AdjustHsl