private void getMinions() { ownMinions.Clear(); enemyMinions.Clear(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); // ALL minions on Playfield: List <HRCard> list = HRCard.GetCards(ownPlayer, HRCardZone.PLAY); list.AddRange(HRCard.GetCards(enemyPlayer, HRCardZone.PLAY)); List <HREntity> enchantments = new List <HREntity>(); foreach (HRCard item in list) { HREntity entitiy = item.GetEntity(); int zp = entitiy.GetZonePosition(); if (entitiy.GetCardType() == HRCardType.MINION && zp >= 1) { //HRLog.Write("zonepos " + zp); CardDB.Card c = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()); Minion m = new Minion(); m.name = c.name; m.handcard.card = c; m.Angr = entitiy.GetATK(); m.maxHp = entitiy.GetHealth(); m.Hp = m.maxHp - entitiy.GetDamage(); m.wounded = false; if (m.maxHp > m.Hp) { m.wounded = true; } m.exhausted = entitiy.IsExhausted(); m.taunt = (entitiy.HasTaunt()) ? true : false; m.charge = (entitiy.HasCharge()) ? true : false; m.numAttacksThisTurn = entitiy.GetNumAttacksThisTurn(); int temp = entitiy.GetNumTurnsInPlay(); m.playedThisTurn = (temp == 0) ? true : false; m.windfury = (entitiy.HasWindfury()) ? true : false; m.frozen = (entitiy.IsFrozen()) ? true : false; m.divineshild = (entitiy.HasDivineShield()) ? true : false; m.stealth = (entitiy.IsStealthed()) ? true : false; m.poisonous = (entitiy.IsPoisonous()) ? true : false; m.immune = (entitiy.IsImmune()) ? true : false; m.silenced = (entitiy.GetTag(HRGameTag.SILENCED) >= 1) ? true:false; m.zonepos = zp; m.id = m.zonepos - 1; m.entitiyID = entitiy.GetEntityId(); m.enchantments.Clear(); //HRLog.Write( m.name + " ready params ex: " + m.exhausted + " charge: " +m.charge + " attcksthisturn: " + m.numAttacksThisTurn + " playedthisturn " + m.playedThisTurn ); m.Ready = false; // if exhausted, he is NOT ready if (!m.playedThisTurn && !m.exhausted && !m.frozen && (m.numAttacksThisTurn == 0 || (m.numAttacksThisTurn == 1 && m.windfury))) { m.Ready = true; } if (m.playedThisTurn && m.charge && (m.numAttacksThisTurn == 0 || (m.numAttacksThisTurn == 1 && m.windfury))) { //m.exhausted = false; m.Ready = true; } if (!m.silenced && (m.name == "ancientwatcher" || m.name == "ragnarosthefirelord")) { m.Ready = false; } if (entitiy.GetControllerId() == this.ownPlayerController) // OWN minion { this.ownMinions.Add(m); } else { this.enemyMinions.Add(m); } } // minions added if (entitiy.GetCardType() == HRCardType.WEAPON) { //HRLog.Write("found weapon!"); if (entitiy.GetControllerId() == this.ownPlayerController) // OWN weapon { this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()).name; this.heroWeaponAttack = entitiy.GetATK(); this.heroWeaponDurability = entitiy.GetDurability(); //this.heroImmuneToDamageWhileAttacking = false; } else { this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(entitiy.GetCardId()).name; this.enemyWeaponAttack = entitiy.GetATK(); this.enemyWeaponDurability = entitiy.GetDurability(); } } if (entitiy.GetCardType() == HRCardType.ENCHANTMENT) { enchantments.Add(entitiy); } } foreach (HRCard item in list) { foreach (HREntity e in item.GetEntity().GetEnchantments()) { enchantments.Add(e); } } // add enchantments to minions setEnchantments(enchantments); }
private void getMinions() { Dictionary <int, HREntity> allEntitys = HRGame.GetEntityMap(); ownMinions.Clear(); enemyMinions.Clear(); HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); // ALL minions on Playfield: List <HRCard> list = HRCard.GetCards(ownPlayer, HRCardZone.PLAY); list.AddRange(HRCard.GetCards(enemyPlayer, HRCardZone.PLAY)); List <HREntity> enchantments = new List <HREntity>(); foreach (HRCard item in list) { HREntity entitiy = item.GetEntity(); int zp = entitiy.GetZonePosition(); if (entitiy.GetCardType() == HRCardType.MINION && zp >= 1) { //Helpfunctions.Instance.ErrorLog("zonepos " + zp); CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())); Minion m = new Minion(); m.name = c.name; m.handcard.card = c; m.Angr = entitiy.GetATK(); m.maxHp = entitiy.GetHealth(); m.Hp = m.maxHp - entitiy.GetDamage(); if (m.Hp <= 0) { continue; } m.wounded = false; if (m.maxHp > m.Hp) { m.wounded = true; } m.exhausted = entitiy.IsExhausted(); m.taunt = (entitiy.HasTaunt()) ? true : false; m.numAttacksThisTurn = entitiy.GetNumAttacksThisTurn(); int temp = entitiy.GetNumTurnsInPlay(); m.playedThisTurn = (temp == 0) ? true : false; m.windfury = (entitiy.HasWindfury()) ? true : false; m.frozen = (entitiy.IsFrozen()) ? true : false; m.divineshild = (entitiy.HasDivineShield()) ? true : false; m.stealth = (entitiy.IsStealthed()) ? true : false; m.poisonous = (entitiy.IsPoisonous()) ? true : false; m.immune = (entitiy.IsImmune()) ? true : false; m.silenced = (entitiy.GetTag(HRGameTag.SILENCED) >= 1) ? true : false; m.charge = 0; if (!m.silenced && m.name == CardDB.cardName.southseadeckhand && entitiy.GetTag(HRGameTag.CHARGE) == 1) { m.charge = 1; } if (!m.silenced && m.handcard.card.Charge) { m.charge = 1; } m.zonepos = zp; m.entitiyID = entitiy.GetEntityId(); //Helpfunctions.Instance.ErrorLog( m.name + " ready params ex: " + m.exhausted + " charge: " +m.charge + " attcksthisturn: " + m.numAttacksThisTurn + " playedthisturn " + m.playedThisTurn ); List <miniEnch> enchs = new List <miniEnch>(); foreach (HREntity ent in allEntitys.Values) { if (ent.GetTag(HRGameTag.ATTACHED) == m.entitiyID && ent.GetZone() == HRCardZone.PLAY) { CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.GetCardId()); int creator = ent.GetTag(HRGameTag.CREATOR); int controler = ent.GetTag(HRGameTag.CONTROLLER); enchs.Add(new miniEnch(id, creator, controler)); } } m.loadEnchantments(enchs, entitiy.GetControllerId()); m.Ready = false; // if exhausted, he is NOT ready m.updateReadyness(); if (entitiy.GetControllerId() == this.ownPlayerController) // OWN minion { m.own = true; this.ownMinions.Add(m); } else { m.own = false; this.enemyMinions.Add(m); } } // minions added /* * if (entitiy.GetCardType() == HRCardType.WEAPON) * { * //Helpfunctions.Instance.ErrorLog("found weapon!"); * if (entitiy.GetControllerId() == this.ownPlayerController) // OWN weapon * { * this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())).name.ToString(); * this.heroWeaponAttack = entitiy.GetATK(); * this.heroWeaponDurability = entitiy.GetDurability(); * //this.heroImmuneToDamageWhileAttacking = false; * * * } * else * { * this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.GetCardId())).name.ToString(); * this.enemyWeaponAttack = entitiy.GetATK(); * this.enemyWeaponDurability = entitiy.GetDurability(); * } * } * * if (entitiy.GetCardType() == HRCardType.ENCHANTMENT) * { * * enchantments.Add(entitiy); * } */ } /*foreach (HRCard item in list) * { * foreach (HREntity e in item.GetEntity().GetEnchantments()) * { * enchantments.Add(e); * } * } * * * // add enchantments to minions * setEnchantments(enchantments);*/ }
private void getHerostuff() { HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES); this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetTag(HRGameTag.RESOURCES);//ownPlayer.GetRealTimeTempMana(); Helpfunctions.Instance.logg("#######################################################################"); Helpfunctions.Instance.logg("#######################################################################"); Helpfunctions.Instance.logg("start calculations, current time: " + DateTime.Now.ToString("HH:mm:ss")); Helpfunctions.Instance.logg("#######################################################################"); Helpfunctions.Instance.logg("mana " + currentMana + "/" + ownMaxMana); Helpfunctions.Instance.logg("own secretsCount: " + ownPlayer.GetSecretDefinitions().Count); enemySecretCount = HRCard.GetCards(enemyPlayer, HRCardZone.SECRET).Count; enemySecretCount = 0; Helpfunctions.Instance.logg("enemy secretsCount: " + enemySecretCount); this.ownSecretList = ownPlayer.GetSecretDefinitions(); this.numMinionsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_MINIONS_PLAYED_THIS_TURN); this.cardsPlayedThisTurn = ownPlayer.GetTag(HRGameTag.NUM_CARDS_PLAYED_THIS_TURN); //if (ownPlayer.HasCombo()) this.cardsPlayedThisTurn = 1; this.ueberladung = ownPlayer.GetTag(HRGameTag.RECALL_OWED); //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.ownHeroFatigue = ownhero.GetFatigue(); this.enemyHeroFatigue = enemyhero.GetFatigue(); //this.ownDecksize = HRCard.GetCards(ownPlayer, HRCardZone.DECK).Count; //this.enemyDecksize = HRCard.GetCards(enemyPlayer, HRCardZone.DECK).Count; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name; this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero stuff########################### this.heroAtk = ownhero.GetATK(); this.heroHp = ownhero.GetHealth() - ownhero.GetDamage(); this.heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool exausted = false; exausted = ownhero.IsExhausted(); this.ownheroisread = true; this.heroImmuneToDamageWhileAttacking = (ownhero.IsImmune()) ? true : false; this.herofrozen = ownhero.IsFrozen(); this.heroNumAttacksThisTurn = ownhero.GetNumAttacksThisTurn(); this.heroHasWindfury = ownhero.HasWindfury(); //int numberofattacks = ownhero.GetNumAttacksThisTurn(); //HRLog.Write(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (exausted == true) { this.ownheroisread = false; } if (exausted == false && this.heroAtk == 0) { this.ownheroisread = false; } if (herofrozen) { ownheroisread = false; } if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name; this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetTag(HRGameTag.DURABILITY) - weapon.GetTag(HRGameTag.DAMAGE);//weapon.GetDurability(); this.heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "gladiatorslongbow") { this.heroImmuneToDamageWhileAttacking = true; } //HRLog.Write("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } //enemy hero stuff############################################################### this.enemyAtk = enemyhero.GetATK(); this.enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); this.enemyDefence = enemyhero.GetArmor(); this.enemyfrozen = enemyhero.IsFrozen(); //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(ownHeroAbility.GetCardId()); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready }
private void getHerostuff() { HRPlayer ownPlayer = HRPlayer.GetLocalPlayer(); HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer(); HREntity ownhero = ownPlayer.GetHero(); HREntity enemyhero = enemyPlayer.GetHero(); HREntity ownHeroAbility = ownPlayer.GetHeroPower(); //player stuff######################### this.currentMana = ownPlayer.GetNumAvailableResources(); this.ownMaxMana = ownPlayer.GetNumAvailableResources();//ownPlayer.GetRealTimeTempMana(); Helpfunctions.Instance.logg("mana " + currentMana + "/" + ownMaxMana); this.numMinionsPlayedThisTurn = 0; this.cardsPlayedThisTurn = 0; if (ownPlayer.HasCombo()) { this.cardsPlayedThisTurn = 1; } //this.ueberladung = ownPlayer.re(GAME_TAG.RECALL_OWED); //get weapon stuff this.ownHeroWeapon = ""; this.heroWeaponAttack = 0; this.heroWeaponDurability = 0; this.enemyHeroWeapon = ""; this.enemyWeaponAttack = 0; this.enemyWeaponDurability = 0; if (enemyPlayer.HasWeapon()) { HREntity weapon = enemyPlayer.GetWeaponCard().GetEntity(); this.enemyHeroWeapon = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name; this.enemyWeaponAttack = weapon.GetATK(); this.enemyWeaponDurability = weapon.GetDurability(); } //own hero stuff########################### this.heroAtk = ownhero.GetATK(); this.heroHp = ownhero.GetHealth() - ownhero.GetDamage(); this.heroDefence = ownhero.GetArmor(); this.heroname = Hrtprozis.Instance.heroIDtoName(ownhero.GetCardId()); bool exausted = false; exausted = ownhero.IsExhausted(); this.ownheroisread = true; this.ownheroAlreadyAttacked = false; this.heroImmuneToDamageWhileAttacking = (ownhero.IsImmune()) ? true : false; this.herofrozen = ownhero.IsFrozen(); int numberofattacks = ownhero.GetNumAttacksThisTurn(); //HRLog.Write(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen); if (exausted == true) { this.ownheroisread = false; this.ownheroAlreadyAttacked = true; } if (exausted == false && this.heroAtk == 0) { this.ownheroisread = false; } if (herofrozen) { ownheroisread = false; } if (ownPlayer.HasWeapon()) { HREntity weapon = ownPlayer.GetWeaponCard().GetEntity(); this.ownHeroWeapon = CardDB.Instance.getCardDataFromID(weapon.GetCardId()).name; this.heroWeaponAttack = weapon.GetATK(); this.heroWeaponDurability = weapon.GetDurability(); this.heroImmuneToDamageWhileAttacking = false; if (this.ownHeroWeapon == "langbogendesgladiators") { this.heroImmuneToDamageWhileAttacking = true; } //HRLog.Write("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability); } //enemy hero stuff############################################################### this.enemyAtk = enemyhero.GetATK(); this.enemyHp = enemyhero.GetHealth() - enemyhero.GetDamage(); this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(enemyhero.GetCardId()); this.enemyDefence = enemyhero.GetArmor(); this.enemyfrozen = enemyhero.IsFrozen(); //own hero ablity stuff########################################################### this.heroAbility = CardDB.Instance.getCardDataFromID(ownHeroAbility.GetCardId()); this.ownAbilityisReady = (ownHeroAbility.IsExhausted()) ? false : true; // if exhausted, ability is NOT ready }