public void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Enemy") { hp_get = hp.getScore(); hp_get -= damage_num; hp.setScore(hp_get); Debug.Log("hit"); damage.enabled = true; Invoke("D_time", damage_time); } }
// Update is called once per frame void Update() { hp_n = hp.getScore(); HP_text.text = "HP : " + hp_n.ToString(); }