/********************************/ /******** UNITY HANDLERS ********/ /********************************/ void Awake() { if (SystemInfo.deviceModel == "Motorola Moto 360") { RoundScreenMode(); } HOTween.Init(true, true, true); HOTween.EnableOverwriteManager(); Inst = this; HighScore = PlayerPrefs.GetInt("HighScore", 0); if (Platform == Platform.Web) { Application.ExternalCall("SetHighScore", HighScore); } ECurrentView = View.Game; StartCoroutine(StartGameIE()); #if UNITY_IPHONE GameCenterSingleton.Instance.Initialize(); #endif if (Platform == Platform.Phone) { leaderboardsButton.Clicked += HandleLeaderboardsButtonClicked; } }
public Main() { HOTween.Init(false, false, true); HOTween.EnableOverwriteManager(); SetupContainer(); StartGame(); }
public bool overwriteShowLog = false; //if true, overwrite will spam the log when it is overwriting a tween. protected override void OnInstanceInit() { HOTween.Init(true, showCount, overwriteEnable); if (overwriteEnable) { HOTween.EnableOverwriteManager(overwriteShowLog); } }
// public GUISkin unselectedSkin; // public GUISkin selectedSkin; // private GUIStyle hexagonFont = new GUIStyle(); // private GUIStyle leftAlign = new GUIStyle(); // private GUIStyle rightAlign = new GUIStyle(); // public enum MenuState // { // MAIN, // LEVELS, // GAME, // GAMEOVER // }; // public static MenuState menuPosition = MenuState.MAIN; // public enum Button // { // NONE, // START, // RESTART, // BACK, // EXIT // }; // [SerializeField] private Button buttonSelected = Button.NONE; // private dRect3D startButton = new dRect3D(new Rect(416, 260, 100, 55), new Rect(66, 260, 100, 55)); // private dRect3D exitButton = new dRect3D(new Rect(634, 260, 100, 55), new Rect(285, 260, 100, 55)); // private dRect3D restartButton = new dRect3D(new Rect(401, 260, 125, 55), new Rect(41, 260, 125, 55)); // private dRect3D timeLabel = new dRect3D(new Rect(410, 80, 100, 55), new Rect(60, 80, 100, 55)); // private dRect3D highScoreLabel = new dRect3D(new Rect(645, 80, 100, 55), new Rect(295, 80, 100, 55)); // private int timeButtonSelected = 0; // private readonly int timeToSelectButton = 60; // public int cursorPosition = 200; // [SerializeField] private Texture cursor = null; // private float originalWidth = 800; // private float originalHeight = 480; // private Vector3 scale; // private Vector3 translate; // Rect rect; // Vector2 pivot; // Use this for initialization void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; HOTween.Init(false, false, true); HOTween.EnableOverwriteManager(); gui = GameObject.Find("GUI").GetComponent <SBSgui>(); // hexagonFont.fontSize = 27; // hexagonFont.normal.textColor = Color.white; // leftAlign.alignment = TextAnchor.MiddleLeft; // leftAlign.normal.textColor = Color.white; // leftAlign.fontSize = 12; // rightAlign.alignment = TextAnchor.MiddleRight; // rightAlign.normal.textColor = Color.white; // rightAlign.fontSize = 12; }
//execute this before any other Start() or Update() function //since we need the data of all paths before we call them void Awake() { //for each child/path of this gameobject, add path to dictionary foreach (Transform path in transform) { AddPath(path.gameObject); } //http://www.holoville.com/hotween/documentation.html#hotweeninit //initialize HOTween immediately instead than having it being //automatically initialized when the first Tweener is created. HOTween.Init(true, true, true); //HOTween's OverwriteManager works in the background, and automatically //checks if a running tween needs to be overwritten by a newly started one. HOTween.EnableOverwriteManager(); //If true, shows the eventual paths in use by PlugVector3Path while playing //inside Unity's Editor (and if the Editor's Gizmos button is on). HOTween.showPathGizmos = true; }
//execute this before any other Start() or Update() function //since we need the data of all paths before we call them void Awake() { //try to add each child to the waypoint manager foreach (Transform path in transform) { AddPath(path.gameObject); } //http://www.holoville.com/hotween/documentation.html#hotweeninit //initialize HOTween immediately instead than having it being //automatically initialized when the first Tweener is created. HOTween.Init(true, true, true); //HOTween's OverwriteManager works in the background, and automatically //checks if a running tween needs to be overwritten by a newly started one. HOTween.EnableOverwriteManager(); //If true, shows the eventual paths in use by PlugVector3Path while playing //inside Unity's Editor (and if the Editor's Gizmos button is on). HOTween.showPathGizmos = true; //exclude less important warnings, e.g. when changing tween parameters HOTween.warningLevel = WarningLevel.Important; }
// Use this for initialization void Start() { HOTween.Init(false, false, true); HOTween.EnableOverwriteManager(); }
public void OnContextInitialized() { HOTween.Init(false, false, true); HOTween.EnableOverwriteManager(); }