/// <inheritdoc /> public void Draw(Window window, Camera camera) { ScreenPoint pos = camera.WorldToViewportPosition(Position.PixelTranslate(Rect.BottomLeft)); int w = HMath.RoundToInt(Rect.Extents.X * 2); int h = HMath.RoundToInt(Rect.Extents.Y * 2); ScreenRect rect = new ScreenRect(pos.X, pos.Y, w, h); window.DrawRect(rect, Fill, Color); }