/// <summary> /// Create icon segmented control /// </summary> /// <param name="p_Parent">Parent game object transform</param> /// <param name="p_HideCellBackground">Should hide cell background</param> /// <returns>GameObject</returns> public static HMUI.IconSegmentedControl Create(RectTransform p_Parent, bool p_HideCellBackground) { PlatformLeaderboardViewController l_PlatformLeaderboardViewController = Resources.FindObjectsOfTypeAll <PlatformLeaderboardViewController>().First(); HMUI.IconSegmentedControl l_Prefab = l_PlatformLeaderboardViewController.GetField <HMUI.IconSegmentedControl, PlatformLeaderboardViewController>("_scopeSegmentedControl"); HMUI.IconSegmentedControl l_Control = MonoBehaviour.Instantiate(l_Prefab, p_Parent, false); l_Control.name = "BSMLVerticalIconSegmentedControl"; l_Control.SetField("_container", l_Prefab.GetField <DiContainer, HMUI.IconSegmentedControl>("_container")); l_Control.SetField("_hideCellBackground", p_HideCellBackground); RectTransform l_RectTransform = l_Control.transform as RectTransform; l_RectTransform.anchorMin = Vector2.one * 0.5f; l_RectTransform.anchorMax = Vector2.one * 0.5f; l_RectTransform.anchoredPosition = Vector2.zero; l_RectTransform.pivot = Vector2.one * 0.5f; foreach (Transform l_Transform in l_Control.transform) { GameObject.Destroy(l_Transform.gameObject); } return(l_Control); }
/// <summary> /// Create icon segmented control /// </summary> /// <param name="p_Parent">Parent game object transform</param> /// <param name="p_HideCellBackground">Should hide cell background</param> /// <returns>GameObject</returns> public static HMUI.IconSegmentedControl Create(RectTransform p_Parent, bool p_HideCellBackground) { HMUI.IconSegmentedControl l_Prefab = Resources.FindObjectsOfTypeAll <HMUI.IconSegmentedControl>().First(x => x.name == "BeatmapCharacteristicSegmentedControl" && x.GetField <DiContainer, HMUI.IconSegmentedControl>("_container") != null); HMUI.IconSegmentedControl l_Control = MonoBehaviour.Instantiate(l_Prefab, p_Parent, false); l_Control.name = "BSMLIconSegmentedControl"; l_Control.SetField("_container", l_Prefab.GetField <DiContainer, HMUI.IconSegmentedControl>("_container")); l_Control.SetField("_hideCellBackground", p_HideCellBackground); RectTransform l_RectTransform = l_Control.transform as RectTransform; l_RectTransform.anchorMin = Vector2.one * 0.5f; l_RectTransform.anchorMax = Vector2.one * 0.5f; l_RectTransform.anchoredPosition = Vector2.zero; l_RectTransform.pivot = Vector2.one * 0.5f; foreach (Transform l_Transform in l_Control.transform) { GameObject.Destroy(l_Transform.gameObject); } MonoBehaviour.Destroy(l_Control.GetComponent <BeatmapCharacteristicSegmentedControlController>()); return(l_Control); }