/// <summary> /// The OnResult method fires when it recieves the answer from the server /// </summary> /// <param name="resultCode">Code</param> void ICheckUpdateHandler.OnResult(int resultCode) { callbacksHandler = GameObject.Find("HMSManager").GetComponent <HMSCallbacksHandler>(); switch (resultCode) { case -1: callbacksHandler.OnCheckUpdateError(resultCode); break; case 0: case 1: callbacksHandler.OnCheckUpdateSuccess(resultCode); break; } }