private HLODTreeNode ConvertNode(HLODTreeNodeContainer container, SpaceNode rootNode) { HLODTreeNode root = new HLODTreeNode(); root.SetContainer(container); Queue <HLODTreeNode> hlodTreeNodes = new Queue <HLODTreeNode>(); Queue <SpaceNode> spaceNodes = new Queue <SpaceNode>(); Queue <int> levels = new Queue <int>(); hlodTreeNodes.Enqueue(root); spaceNodes.Enqueue(rootNode); levels.Enqueue(0); while (hlodTreeNodes.Count > 0) { var hlodTreeNode = hlodTreeNodes.Dequeue(); var spaceNode = spaceNodes.Dequeue(); int level = levels.Dequeue(); convertedTable[spaceNode] = hlodTreeNode; hlodTreeNode.Level = level; hlodTreeNode.Bounds = spaceNode.Bounds; if (spaceNode.HasChild() == true) { List <HLODTreeNode> childTreeNodes = new List <HLODTreeNode>(spaceNode.GetChildCount()); for (int i = 0; i < spaceNode.GetChildCount(); ++i) { var treeNode = new HLODTreeNode(); treeNode.SetContainer(container); childTreeNodes.Add(treeNode); hlodTreeNodes.Enqueue(treeNode); spaceNodes.Enqueue(spaceNode.GetChild(i)); levels.Enqueue(level + 1); } hlodTreeNode.SetChildTreeNode(childTreeNodes); } } return(root); }
public void Build(SpaceNode rootNode, DisposableList <HLODBuildInfo> infos, GameObject root, float cullDistance, float lodDistance, bool writeNoPrefab, bool extractMaterial, Action <float> onProgress) { dynamic options = m_streamingOptions; string path = options.OutputDirectory; HLODTreeNodeContainer container = new HLODTreeNodeContainer(); HLODTreeNode convertedRootNode = ConvertNode(container, rootNode); //create settings if there is no settings. if (AddressableAssetSettingsDefaultObject.Settings == null) { AddressableAssetSettings.Create(AddressableAssetSettingsDefaultObject.kDefaultConfigFolder, AddressableAssetSettingsDefaultObject.kDefaultConfigAssetName, true, true); } var settings = AddressableAssetSettingsDefaultObject.GetSettings(true); var group = GetGroup(settings, options.AddressablesGroupName); m_shaderGuids.Clear(); if (onProgress != null) { onProgress(0.0f); } HLODData.TextureCompressionData compressionData; compressionData.PCTextureFormat = options.PCCompression; compressionData.WebGLTextureFormat = options.WebGLCompression; compressionData.AndroidTextureFormat = options.AndroidCompression; compressionData.iOSTextureFormat = options.iOSCompression; compressionData.tvOSTextureFormat = options.tvOSCompression; string filenamePrefix = $"{path}{root.name}"; if (Directory.Exists(path) == false) { Directory.CreateDirectory(path); } Dictionary <int, HLODData> hlodDatas = new Dictionary <int, HLODData>(); for (int i = 0; i < infos.Count; ++i) { if (hlodDatas.ContainsKey(infos[i].ParentIndex) == false) { HLODData newData = new HLODData(); newData.CompressionData = compressionData; hlodDatas.Add(infos[i].ParentIndex, newData); } HLODData data = hlodDatas[infos[i].ParentIndex]; data.AddFromWokringObjects(infos[i].Name, infos[i].WorkingObjects); data.AddFromWorkingColliders(infos[i].Name, infos[i].Colliders); if (writeNoPrefab) { if (hlodDatas.ContainsKey(i) == false) { HLODData newData = new HLODData(); newData.CompressionData = compressionData; hlodDatas.Add(i, newData); } HLODData prefabData = hlodDatas[i]; var spaceNode = infos[i].Target; for (int oi = 0; oi < spaceNode.Objects.Count; ++oi) { if (PrefabUtility.IsAnyPrefabInstanceRoot(spaceNode.Objects[oi]) == false) { prefabData.AddFromGameObject(spaceNode.Objects[oi]); } } } if (onProgress != null) { onProgress((float)i / (float)infos.Count); } } if (extractMaterial) { ExtractMaterial(hlodDatas, filenamePrefix); } Dictionary <int, RootData> rootDatas = new Dictionary <int, RootData>(); foreach (var item in hlodDatas) { string filename = $"{filenamePrefix}_group{item.Key}.hlod"; using (Stream stream = new FileStream(filename, FileMode.Create)) { HLODDataSerializer.Write(stream, item.Value); stream.Close(); } AssetDatabase.ImportAsset(filename, ImportAssetOptions.ForceUpdate); RootData rootData = AssetDatabase.LoadAssetAtPath <RootData>(filename); m_manager.AddGeneratedResource(rootData); AddAddress(settings, group, rootData); rootDatas.Add(item.Key, rootData); } var addressableController = root.AddComponent <AddressableHLODController>(); for (int i = 0; i < infos.Count; ++i) { var spaceNode = infos[i].Target; var hlodTreeNode = convertedTable[infos[i].Target]; for (int oi = 0; oi < spaceNode.Objects.Count; ++oi) { int highId = -1; GameObject obj = spaceNode.Objects[oi]; if (PrefabUtility.IsPartOfAnyPrefab(obj) == false) { GameObject rootGameObject = null; if (rootDatas.ContainsKey(i)) { rootGameObject = rootDatas[i].GetRootObject(obj.name); } if (rootGameObject != null) { GameObject go = PrefabUtility.InstantiatePrefab(rootGameObject) as GameObject; go.transform.SetParent(obj.transform.parent); go.transform.localPosition = obj.transform.localPosition; go.transform.localRotation = obj.transform.localRotation; go.transform.localScale = obj.transform.localScale; if (m_manager.IsGeneratedResource(obj)) { m_manager.AddGeneratedResource(go); } else { m_manager.AddConvertedPrefabResource(go); } spaceNode.Objects.Add(go); Object.DestroyImmediate(obj); continue; } } var address = GetAddress(spaceNode.Objects[oi]); if (string.IsNullOrEmpty(address) && PrefabUtility.IsAnyPrefabInstanceRoot(spaceNode.Objects[oi])) { AddAddress(settings, group, spaceNode.Objects[oi]); address = GetAddress(spaceNode.Objects[oi]); } if (address != null) { highId = addressableController.AddHighObject(address, spaceNode.Objects[oi]); } else { highId = addressableController.AddHighObject(spaceNode.Objects[oi]); } hlodTreeNode.HighObjectIds.Add(highId); } { if (rootDatas[infos[i].ParentIndex].GetRootObject(infos[i].Name) != null) { string filename = $"{filenamePrefix}_group{infos[i].ParentIndex}.hlod"; int lowId = addressableController.AddLowObject(filename + "[" + infos[i].Name + "]"); hlodTreeNode.LowObjectIds.Add(lowId); } } } var shaderEntriesAdded = new List <AddressableAssetEntry>(); foreach (var shaderGuid in m_shaderGuids) { if (IsExistsInAddressables(shaderGuid) == false) { shaderEntriesAdded.Add(settings.CreateOrMoveEntry(shaderGuid, group, false, false)); } } settings.SetDirty(AddressableAssetSettings.ModificationEvent.EntryMoved, shaderEntriesAdded, true); m_shaderGuids.Clear(); addressableController.Container = container; addressableController.Root = convertedRootNode; addressableController.CullDistance = cullDistance; addressableController.LODDistance = lodDistance; }
public void Build(SpaceNode rootNode, DisposableList <HLODBuildInfo> infos, GameObject root, float cullDistance, float lodDistance, bool writeNoPrefab, bool extractMaterial, Action <float> onProgress) { dynamic options = m_streamingOptions; string path = options.OutputDirectory; HLODTreeNodeContainer container = new HLODTreeNodeContainer(); HLODTreeNode convertedRootNode = ConvertNode(container, rootNode); if (onProgress != null) { onProgress(0.0f); } HLODData.TextureCompressionData compressionData; compressionData.PCTextureFormat = options.PCCompression; compressionData.WebGLTextureFormat = options.WebGLCompression; compressionData.AndroidTextureFormat = options.AndroidCompression; compressionData.iOSTextureFormat = options.iOSCompression; compressionData.tvOSTextureFormat = options.tvOSCompression; string filename = $"{path}{root.name}.hlod"; if (Directory.Exists(path) == false) { Directory.CreateDirectory(path); } using (Stream stream = new FileStream(filename, FileMode.Create)) { HLODData data = new HLODData(); data.CompressionData = compressionData; for (int i = 0; i < infos.Count; ++i) { data.AddFromWokringObjects(infos[i].Name, infos[i].WorkingObjects); data.AddFromWorkingColliders(infos[i].Name, infos[i].Colliders); if (onProgress != null) { onProgress((float)i / (float)infos.Count); } } if (writeNoPrefab) { for (int ii = 0; ii < infos.Count; ++ii) { var spaceNode = infos[ii].Target; for (int oi = 0; oi < spaceNode.Objects.Count; ++oi) { if (PrefabUtility.IsAnyPrefabInstanceRoot(spaceNode.Objects[oi]) == false) { data.AddFromGameObject(spaceNode.Objects[oi]); } } } } if (extractMaterial == true) { ExtractMaterial(data, $"{path}{root.name}"); } HLODDataSerializer.Write(stream, data); } AssetDatabase.ImportAsset(filename, ImportAssetOptions.ForceUpdate); RootData rootData = AssetDatabase.LoadAssetAtPath <RootData>(filename); m_manager.AddGeneratedResource(rootData); var defaultController = root.AddComponent <DefaultHLODController>(); GameObject hlodRoot = new GameObject("HLODRoot"); hlodRoot.transform.SetParent(root.transform, false); m_manager.AddGeneratedResource(hlodRoot); for (int ii = 0; ii < infos.Count; ++ii) { var spaceNode = infos[ii].Target; var hlodTreeNode = convertedTable[infos[ii].Target]; for (int oi = 0; oi < spaceNode.Objects.Count; ++oi) { GameObject obj = spaceNode.Objects[oi]; GameObject rootGameObject = rootData.GetRootObject(obj.name); if (rootGameObject != null) { GameObject go = PrefabUtility.InstantiatePrefab(rootGameObject) as GameObject; go.transform.SetParent(obj.transform.parent); go.transform.localPosition = obj.transform.localPosition; go.transform.localRotation = obj.transform.localRotation; go.transform.localScale = obj.transform.localScale; int highId = defaultController.AddHighObject(go); hlodTreeNode.HighObjectIds.Add(highId); if (m_manager.IsGeneratedResource(obj)) { m_manager.AddGeneratedResource(go); } else { m_manager.AddConvertedPrefabResource(go); } Object.DestroyImmediate(obj); } else { int highId = defaultController.AddHighObject(obj); hlodTreeNode.HighObjectIds.Add(highId); } } if (infos[ii].WorkingObjects.Count > 0) { GameObject prefab = rootData.GetRootObject(infos[ii].Name); if (prefab == null) { Debug.LogError("Prefab not found: " + infos[ii].Name); } else { GameObject go = PrefabUtility.InstantiatePrefab(prefab) as GameObject; go.transform.SetParent(hlodRoot.transform, false); go.SetActive(false); int lowId = defaultController.AddLowObject(go); hlodTreeNode.LowObjectIds.Add(lowId); m_manager.AddGeneratedResource(go); } } } defaultController.Container = container; defaultController.Root = convertedRootNode; defaultController.CullDistance = cullDistance; defaultController.LODDistance = lodDistance; }