bool IResource._Load(string file, AccessLevel al, GameType type) { if (type == GameType.Bloodborne) { Hkx = HKX.Read(file, HKX.HKXVariation.HKXBloodBorne); } else if (type == GameType.DarkSoulsIII) { DCX.Type t; var decomp = DCX.Decompress(file, out t); var br = new BinaryReaderEx(false, decomp); var des = new HKX2.PackFileDeserializer(); Hkx2 = (hkRootLevelContainer)des.Deserialize(br); } else { Hkx = HKX.Read(file); } if (type == GameType.DarkSoulsIISOTFS || type == GameType.DarkSoulsIII || type == GameType.Bloodborne) { FrontFace = FrontFace.Clockwise; } else { FrontFace = FrontFace.CounterClockwise; } if (type == GameType.DarkSoulsIII) { return(LoadInternalNew(al)); } return(LoadInternal(al)); }
private static Dictionary <string, HavokBoneMeme> LoadBonesFromHKX2010(string hkxName) { var hkx = HKX.Read(hkxName, HKX.HKXVariation.HKXDS1, isDS1RAnimHotfix: false); var result = new Dictionary <string, HavokBoneMeme>(); foreach (var obj in hkx.DataSection.Objects) { if (obj is HKX.HKASkeleton skelington) { List <string> boneNames = new List <string>(); foreach (var bone in skelington.Bones.GetArrayData().Elements) { var n = bone.Name.GetString(); result.Add(n, new HavokBoneMeme()); boneNames.Add(n); } var skelingtonTransf = skelington.Transforms.GetArrayData().Elements; for (int i = 0; i < skelingtonTransf.Count; i++) { result[boneNames[i]].ReferenceTransform.Translation = skelingtonTransf[i].Position.Vector.ToVector3(); result[boneNames[i]].ReferenceTransform.Scale = skelingtonTransf[i].Scale.Vector.ToVector3(); result[boneNames[i]].ReferenceTransform.Rotation = skelingtonTransf[i].Rotation.Vector.ToQuat(); } var skelingtonParentIndices = skelington.ParentIndices.GetArrayData().Elements; for (int i = 0; i < skelingtonParentIndices.Count; i++) { var parentIndex = skelingtonParentIndices[i].data; result[boneNames[i]].Parent = parentIndex >= 0 ? boneNames[parentIndex] : null; } foreach (var kvp in result) { if (kvp.Value.Parent != null) { if (!result[kvp.Value.Parent].Children.Contains(kvp.Key)) { result[kvp.Value.Parent].Children.Add(kvp.Key); } } } } } return(result); }
bool IResource._Load(string file, AccessLevel al, GameType type) { if (type == GameType.Bloodborne) { Hkx = HKX.Read(file, HKX.HKXVariation.HKXBloodBorne); } else { Hkx = HKX.Read(file); } if (type == GameType.DarkSoulsIISOTFS || type == GameType.DarkSoulsIII || type == GameType.Bloodborne) { FrontFace = FrontFace.Clockwise; } else { FrontFace = FrontFace.CounterClockwise; } return(LoadInternal(al)); }
private static void LoadRemoHKX(byte[] hkxBytes, string animName) { Scene.DisableModelDrawing(); Scene.DisableModelDrawing2(); HKX.HKAAnimationBinding hk_binding = null; HKX.HKASplineCompressedAnimation hk_anim = null; HKX.HKASkeleton hk_skeleton = null; if (remoCutsLoaded.ContainsKey(animName)) { hk_binding = remoCutsLoaded[animName].hk_binding; hk_anim = remoCutsLoaded[animName].hk_anim; hk_skeleton = remoCutsLoaded[animName].hk_skeleton; } else { var hkx = HKX.Read(hkxBytes, HKX.HKXVariation.HKXDS1, false); foreach (var o in hkx.DataSection.Objects) { if (o is HKX.HKASkeleton asSkeleton) { hk_skeleton = asSkeleton; } else if (o is HKX.HKAAnimationBinding asBinding) { hk_binding = asBinding; } else if (o is HKX.HKASplineCompressedAnimation asAnim) { hk_anim = asAnim; } } remoCutsLoaded.Add(animName, new RemoCutCache() { hk_binding = hk_binding, hk_anim = hk_anim, hk_skeleton = hk_skeleton, }); } var animContainer = new NewAnimationContainer(); AnimContainer = animContainer; animContainer.ClearAnimations(); animContainer.Skeleton.LoadHKXSkeleton(hk_skeleton); var testIdleAnimThing = new NewHavokAnimation_SplineCompressed(animName, animContainer.Skeleton, null, hk_binding, hk_anim, animContainer); animContainer.AddNewAnimation(animName, testIdleAnimThing); animContainer.CurrentAnimationName = animName; var modelNames = animContainer.Skeleton.TopLevelHkxBoneIndices.Select(b => animContainer.Skeleton.HkxSkeleton[b].Name).ToList(); CurrentCutHits.Clear(); CurrentCutOtherBlocks.Clear(); lock (Scene._lock_ModelLoad_Draw) { Scene.Models.Clear(); } foreach (var name in modelNames) { Model mdl = null; if (!remoModelDict.ContainsKey(name)) { PauseStreamBGM(); if (name.StartsWith("c")) { string shortName = name.Substring(0, 5); mdl = GameDataManager.LoadCharacter(shortName); FmodManager.LoadInterrootFEV(shortName); if (mdl.IS_PLAYER) { ViewportInteractor.InitializeCharacterModel(mdl, isRemo: true); } } else if (name.StartsWith("o")) { string shortName = name.Substring(0, 5); mdl = GameDataManager.LoadObject(shortName); FmodManager.LoadInterrootFEV(shortName); } else if (name.StartsWith("m")) { mdl = GameDataManager.LoadMapPiece(AreaInt, BlockInt, 0, 0, int.Parse(name.Substring(1, 4))); } else if (name.StartsWith("A")) { int a = int.Parse(name.Substring(1, 2)); int b = int.Parse(name.Substring(4, 2)); if (b != BlockInt && !CurrentCutOtherBlocks.Contains(b)) { CurrentCutOtherBlocks.Add(b); } mdl = GameDataManager.LoadMapPiece(a, b, 0, 0, int.Parse(name.Substring(8, 4))); } else if (name.StartsWith("d")) { // TODO // Dummy entity e.g. 'd0000_0000'. Apparently just acts as a single DummyPoly? mdl = GameDataManager.LoadCharacter("c1000"); mdl.RemoDummyTransformPrim = new DebugPrimitives.DbgPrimWireArrow(name, new Transform(Microsoft.Xna.Framework.Matrix.CreateScale(0.25f) * mdl.CurrentTransform.WorldMatrix), Microsoft.Xna.Framework.Color.Lime) { Category = DebugPrimitives.DbgPrimCategory.AlwaysDraw }; mdl.RemoDummyTransformTextPrint = new StatusPrinter(null, Microsoft.Xna.Framework.Color.Lime); mdl.RemoDummyTransformTextPrint.AppendLine(name); mdl.IS_REMO_DUMMY = true; } else if (name.StartsWith("h")) { // Collision. CurrentCutHits.Add(name); } else { throw new NotImplementedException($"Cannot tell what object type '{name}' is in remo HKX"); } if (mdl != null) { mdl.Name = name; remoModelDict.Add(name, mdl); } } else { mdl = remoModelDict[name]; } if (mdl != null) { mdl.AnimContainer = animContainer; mdl.IsRemoModel = true; mdl.Name = name; mdl.SkeletonFlver.RevertToReferencePose(); mdl.SkeletonFlver.MapToSkeleton(animContainer.Skeleton, isRemo: true); mdl.UpdateSkeleton(); lock (Scene._lock_ModelLoad_Draw) { Scene.Models.Add(mdl); } } } var msbName = GameDataManager.GetInterrootPath($@"map\MapStudio\m{AreaInt:D2}_{BlockInt:D2}_00_00.msb"); var msb = MSB1.Read(msbName); Vector3 mapOffset = msb.Events.MapOffsets.FirstOrDefault()?.Position.ToXna() ?? Vector3.Zero; uint dg1 = 0, dg2 = 0, dg3 = 0, dg4 = 0; foreach (var hitName in CurrentCutHits) { var hit = msb.Parts.Collisions.FirstOrDefault(h => h.Name == hitName); dg1 |= hit.DrawGroups[0]; dg2 |= hit.DrawGroups[1]; dg3 |= hit.DrawGroups[2]; dg4 |= hit.DrawGroups[3]; } bool IsThingVisible(uint[] drawGroups) { return(((drawGroups[0] & dg1) == dg1) && ((drawGroups[1] & dg2) == dg2) && ((drawGroups[2] & dg3) == dg3) && ((drawGroups[3] & dg4) == dg4)); } foreach (var mapPiece in msb.Parts.MapPieces) { var thisEntityName = CurrentCutOtherBlocks.Count > 0 ? $"A{AreaInt:D2}B{BlockInt:D2}_{mapPiece.Name}" : mapPiece.Name; if (IsThingVisible(mapPiece.DrawGroups)) { Model mdl = null; if (remoModelDict.ContainsKey(thisEntityName)) { mdl = remoModelDict[thisEntityName]; mdl.AnimContainer = animContainer; mdl.IsRemoModel = true; mdl.SkeletonFlver.RevertToReferencePose(); mdl.SkeletonFlver.MapToSkeleton(animContainer.Skeleton, isRemo: true); mdl.UpdateSkeleton(); lock (Scene._lock_ModelLoad_Draw) { Scene.Models.Add(mdl); } continue; } mdl = GameDataManager.LoadMapPiece(AreaInt, BlockInt, 0, 0, int.Parse(mapPiece.ModelName.Substring(1, 4))); mdl.AnimContainer = animContainer; mdl.IsRemoModel = true; mdl.Name = thisEntityName; mdl.SkeletonFlver.RevertToReferencePose(); mdl.StartTransform.Position = mapPiece.Position.ToXna() - mapOffset; mdl.StartTransform.Rotation = Utils.EulerToQuaternion((mapPiece.Rotation * (SapMath.Pi / 180f)).ToXna()); mdl.StartTransform.Scale = mapPiece.Scale.ToXna(); mdl.CurrentTransform = mdl.StartTransform; mdl.IS_REMO_NOTSKINNED = true; mdl.SkeletonFlver.MapToSkeleton(animContainer.Skeleton, isRemo: true); mdl.UpdateSkeleton(); lock (Scene._lock_ModelLoad_Draw) { Scene.Models.Add(mdl); } remoModelDict.Add(thisEntityName, mdl); } } foreach (var mapPiece in msb.Parts.Objects) { var thisEntityName = CurrentCutOtherBlocks.Count > 0 ? $"A{AreaInt:D2}B{BlockInt:D2}_{mapPiece.Name}" : mapPiece.Name; if (IsThingVisible(mapPiece.DrawGroups)) { Model mdl = null; if (remoModelDict.ContainsKey(thisEntityName)) { mdl = remoModelDict[thisEntityName]; mdl.AnimContainer = animContainer; mdl.IsRemoModel = true; mdl.SkeletonFlver.RevertToReferencePose(); mdl.SkeletonFlver.MapToSkeleton(animContainer.Skeleton, isRemo: true); mdl.UpdateSkeleton(); lock (Scene._lock_ModelLoad_Draw) { Scene.Models.Add(mdl); } continue; } mdl = GameDataManager.LoadObject(mapPiece.ModelName); mdl.AnimContainer = animContainer; mdl.IsRemoModel = true; mdl.Name = thisEntityName; mdl.StartTransform.Position = mapPiece.Position.ToXna() - mapOffset; mdl.StartTransform.Rotation = Utils.EulerToQuaternion((mapPiece.Rotation * (SapMath.Pi / 180f)).ToXna()); mdl.StartTransform.Scale = mapPiece.Scale.ToXna(); mdl.CurrentTransform = mdl.StartTransform; mdl.IS_REMO_NOTSKINNED = true; mdl.SkeletonFlver.RevertToReferencePose(); mdl.SkeletonFlver.MapToSkeleton(animContainer.Skeleton, isRemo: true); mdl.UpdateSkeleton(); lock (Scene._lock_ModelLoad_Draw) { Scene.Models.Add(mdl); } remoModelDict.Add(thisEntityName, mdl); } } lock (Scene._lock_ModelLoad_Draw) { Scene.Models = Scene.Models.OrderBy(m => m.IS_PLAYER ? 0 : 1).ToList(); } CurrentCut = animName; animContainer.ScrubRelative(0); List <Model> mdls = null; lock (Scene._lock_ModelLoad_Draw) { mdls = Scene.Models.ToList(); } foreach (var m in mdls) { m.UpdateSkeleton(); } GFX.World.Update(0); Scene.EnableModelDrawing(); Scene.EnableModelDrawing2(); ResumeStreamedBGM(); ViewportInteractor.Graph.MainScreen.REMO_HOTFIX_REQUEST_PLAY_RESUME_NEXT_FRAME = true; ViewportInteractor.Graph.MainScreen.HardReset(); }
private byte[] ImportAnimToHKX() { var importedAnim = ImportAnim(); byte[] finalHkxDataToImport = null; var compressed2010Hkx = importedAnim.WriteToSplineCompressedHKX2010Bytes(ImportConfig.RotationQuantizationType, ImportConfig.RotationTolerance); if (GameDataManager.GameType == SoulsAssetPipeline.SoulsGames.DS1R) { finalHkxDataToImport = HavokDowngrade.UpgradeHkx2010to2015(compressed2010Hkx); } else if (GameDataManager.GameType == SoulsAssetPipeline.SoulsGames.DS1) { finalHkxDataToImport = compressed2010Hkx; } else if (GameDataManager.GameType == SoulsAssetPipeline.SoulsGames.DS3) { HKX.HKAAnimationBinding hk_binding = null; HKX.HKASplineCompressedAnimation hk_anim = null; HKX.HKASkeleton hk_skeleton = null; HKX.HKADefaultAnimatedReferenceFrame hk_refFrame = null; var hkx = HKX.Read(compressed2010Hkx); foreach (var o in hkx.DataSection.Objects) { if (o is HKX.HKASkeleton asSkeleton) { hk_skeleton = asSkeleton; } else if (o is HKX.HKAAnimationBinding asBinding) { hk_binding = asBinding; } else if (o is HKX.HKASplineCompressedAnimation asAnim) { hk_anim = asAnim; } else if (o is HKX.HKADefaultAnimatedReferenceFrame asRefFrame) { hk_refFrame = asRefFrame; } } var root = new HKX2.hkRootLevelContainer(); var animBinding = new HKX2.hkaAnimationBinding(); var anim = new HKX2.hkaSplineCompressedAnimation(); animBinding.m_animation = anim; animBinding.m_originalSkeletonName = hk_binding.OriginalSkeletonName; animBinding.m_transformTrackToBoneIndices = hk_binding.TransformTrackToBoneIndices.GetArrayData().Elements.Select(x => x.data).ToList(); animBinding.m_floatTrackToFloatSlotIndices = new List <short>(); animBinding.m_partitionIndices = new List <short>(); animBinding.m_blendHint = (HKX2.BlendHint)(int) hk_binding.BlendHint; anim.m_blockDuration = hk_anim.BlockDuration; anim.m_blockInverseDuration = hk_anim.InverseBlockDuration; anim.m_data = hk_anim.Data.GetArrayData().Elements.Select(x => x.data).ToList(); anim.m_duration = hk_anim.Duration; anim.m_endian = hk_anim.Endian; if (hk_refFrame != null) { var rootMotion = new HKX2.hkaDefaultAnimatedReferenceFrame(); rootMotion.m_duration = hk_refFrame.Duration; rootMotion.m_forward = hk_refFrame.Forward; rootMotion.m_referenceFrameSamples = new List <System.Numerics.Vector4>(); foreach (var rf in hk_refFrame.ReferenceFrameSamples.GetArrayData().Elements) { rootMotion.m_referenceFrameSamples.Add(rf.Vector); } rootMotion.m_up = hk_refFrame.Up; anim.m_extractedMotion = rootMotion; } anim.m_frameDuration = hk_anim.FrameDuration; anim.m_maskAndQuantizationSize = (int)hk_anim.MaskAndQuantization; anim.m_maxFramesPerBlock = hk_anim.FramesPerBlock; anim.m_numberOfFloatTracks = hk_anim.FloatTrackCount; anim.m_numberOfTransformTracks = hk_anim.TransformTrackCount; anim.m_numBlocks = hk_anim.BlockCount; anim.m_numFrames = hk_anim.FrameCount; anim.m_floatBlockOffsets = hk_anim.FloatBlockOffsets.GetArrayData().Elements.Select(b => b.data).ToList(); anim.m_type = HKX2.AnimationType.HK_SPLINE_COMPRESSED_ANIMATION; anim.m_blockOffsets = hk_anim.BlockOffsets.GetArrayData().Elements.Select(b => b.data).ToList(); anim.m_floatOffsets = new List <uint>(); anim.m_transformOffsets = new List <uint>(); //TODO: IMPLEMENT ANNOTATION TRACK READ IN LEGACY HKX TO TRANSFER IT TO HKX2 //anim.m_annotationTracks = new List<HKX2.hkaAnnotationTrack>(); //for (int i = 0; i < hk_anim.TransformTrackCount; i++) //{ // var boneIndex = animBinding.m_transformTrackToBoneIndices[i]; // string boneName = boneNames[boneIndex]; // anim.m_annotationTracks.Add(new HKX2.hkaAnnotationTrack() // { // m_trackName = boneName, // m_annotations = new List<HKX2.hkaAnnotationTrackAnnotation>(), // }); //} var animContainer = new HKX2.hkaAnimationContainer(); animContainer.m_attachments = new List <HKX2.hkaBoneAttachment>(); animContainer.m_skins = new List <HKX2.hkaMeshBinding>(); animContainer.m_skeletons = new List <HKX2.hkaSkeleton>(); animContainer.m_animations = new List <HKX2.hkaAnimation>(); animContainer.m_animations.Add(anim); animContainer.m_bindings = new List <HKX2.hkaAnimationBinding>(); animContainer.m_bindings.Add(animBinding); root.m_namedVariants = new List <HKX2.hkRootLevelContainerNamedVariant>(); root.m_namedVariants.Add(new HKX2.hkRootLevelContainerNamedVariant() { m_className = "hkaAnimationContainer", m_name = "Merged Animation Container", m_variant = animContainer }); using (MemoryStream s2 = new MemoryStream()) { BinaryWriterEx bw = new BinaryWriterEx(false, s2); var s = new HKX2.PackFileSerializer(); s.Serialize(root, bw); finalHkxDataToImport = s2.ToArray(); } } return(finalHkxDataToImport); }