private void Init(HG.ReadOnlyArray <RoR2.ContentManagement.ReadOnlyContentPack> obj) { RegisterVariants(); }
private void LateSetup(HG.ReadOnlyArray <RoR2.ContentManagement.ReadOnlyContentPack> obj) { // have to set item displays later now because they require direct object references.. Modules.Survivors.JoeSurivor.instance.SetItemDisplays(); }
private void LateSetup(HG.ReadOnlyArray <RoR2.ContentManagement.ReadOnlyContentPack> obj) { Modules.Projectiles.LateSetup(); Modules.ItemDisplays.SetItemDisplays(); }