示例#1
0
        public void OnPreprocessBuild(BuildReport report)
        {
            // Detect if the users forget to assign an HDRP Asset
            if (GraphicsSettings.renderPipelineAsset == null)
            {
                if (!Application.isBatchMode)
                {
                    if (!EditorUtility.DisplayDialog("Build Player",
                                                     "There is no HDRP Asset provided in GraphicsSettings.\nAre you sure you want to continue ?\n Build time can be extremely long without it.", "Ok", "Cancel"))
                    {
                        throw new BuildFailedException("Stop build on request.");
                    }
                }
                else
                {
                    Debug.LogWarning("There is no HDRP Asset provided in GraphicsSettings. Build time can be extremely long without it.");
                }

                return;
            }

            // Don't execute the preprocess if we are not HDRenderPipeline
            HDRenderPipelineAsset hdPipelineAsset = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset;

            if (hdPipelineAsset == null)
            {
                return;
            }

            // If platform is supported all good
            GraphicsDeviceType unsupportedGraphicDevice = GraphicsDeviceType.Null;

            if (HDUtils.IsSupportedBuildTarget(report.summary.platform) &&
                HDUtils.IsOperatingSystemSupported(SystemInfo.operatingSystem) &&
                HDUtils.AreGraphicsAPIsSupported(report.summary.platform, out unsupportedGraphicDevice))
            {
                return;
            }

            unsupportedGraphicDevice = (unsupportedGraphicDevice == GraphicsDeviceType.Null) ? SystemInfo.graphicsDeviceType : unsupportedGraphicDevice;
            string msg = "The platform " + report.summary.platform.ToString() + " with the graphic API " + unsupportedGraphicDevice + " is not supported with High Definition Render Pipeline";

            // Throw an exception to stop the build
            throw new BuildFailedException(msg);
        }
示例#2
0
        public void OnPreprocessBuild(BuildReport report)
        {
            // Detect if the users forget to assign an HDRP Asset
            if (GraphicsSettings.renderPipelineAsset == null)
            {
                if (!Application.isBatchMode)
                {
                    if (!EditorUtility.DisplayDialog("Build Player",
                                                     "There is no HDRP Asset provided in GraphicsSettings.\nAre you sure you want to continue?\n Build time can be extremely long without it.", "Ok", "Cancel"))
                    {
                        throw new BuildFailedException("Stop build on request.");
                    }
                }
                else
                {
                    Debug.LogWarning("There is no HDRP Asset provided in GraphicsSettings. Build time can be extremely long without it.");
                }

                return;
            }

            // Don't execute the preprocess if we are not HDRenderPipeline
            HDRenderPipelineAsset hdPipelineAsset = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset;

            if (hdPipelineAsset == null)
            {
                return;
            }

            // If platform is supported all good
            GraphicsDeviceType unsupportedGraphicDevice = GraphicsDeviceType.Null;
            bool supported = HDUtils.AreGraphicsAPIsSupported(report.summary.platform, out unsupportedGraphicDevice) &&
                             HDUtils.IsSupportedBuildTarget(report.summary.platform) &&
                             HDUtils.IsOperatingSystemSupported(SystemInfo.operatingSystem);

            if (!supported)
            {
                unsupportedGraphicDevice = (unsupportedGraphicDevice == GraphicsDeviceType.Null) ? SystemInfo.graphicsDeviceType : unsupportedGraphicDevice;
                string msg = "The platform " + report.summary.platform.ToString() + " with the graphic API " + unsupportedGraphicDevice + " is not supported with High Definition Render Pipeline";

                // Throw an exception to stop the build
                throw new BuildFailedException(msg);
            }

            // Update all quality levels with the right max lod so that meshes can be stripped.
            // We don't take lod bias into account because it can be overridden per camera.
            int qualityLevelCount = QualitySettings.names.Length;

            for (int i = 0; i < qualityLevelCount; ++i)
            {
                QualitySettings.SetQualityLevel(i, false);
                var renderPipeline = QualitySettings.renderPipeline as HDRenderPipelineAsset;
                if (renderPipeline != null)
                {
                    QualitySettings.maximumLODLevel = GetMinimumMaxLoDValue(renderPipeline);
                }
                else
                {
                    QualitySettings.maximumLODLevel = GetMinimumMaxLoDValue(hdPipelineAsset);
                }
            }
        }