void AddTags(ShaderGenerator generator, string pipeline, HDRenderTypeTags renderType, ShaderGraph.SurfaceType surfaceType) { string queue = surfaceType == ShaderGraph.SurfaceType.Opaque ? "Geometry" : "Transparent"; ShaderStringBuilder builder = new ShaderStringBuilder(); builder.AppendLine("Tags"); using (builder.BlockScope()) { builder.AppendLine("\"RenderPipeline\"=\"{0}\"", pipeline); builder.AppendLine("\"RenderType\"=\"{0}\"", renderType); builder.AppendLine("\"Queue\"=\"{0}\"", queue); } generator.AddShaderChunk(builder.ToString()); }
void AddTags(ShaderGenerator generator, string pipeline, HDRenderTypeTags renderType, PBRMasterNode masterNode) { var type = masterNode.surfaceType == ShaderGraph.SurfaceType.Opaque ? HDRenderQueue.RenderQueueType.Opaque : HDRenderQueue.RenderQueueType.Transparent; string queue = HDRenderQueue.GetShaderTagValue(HDRenderQueue.ChangeType(type, 0, true)); ShaderStringBuilder builder = new ShaderStringBuilder(); builder.AppendLine("Tags"); using (builder.BlockScope()) { builder.AppendLine("\"RenderPipeline\"=\"{0}\"", pipeline); builder.AppendLine("\"RenderType\"=\"{0}\"", renderType); builder.AppendLine("\"Queue\"=\"{0}\"", queue); } generator.AddShaderChunk(builder.ToString()); }