private void OnCharacterSelectionAccepted(ushort cmd, int size, InPacket packet) { if (packet is HC.NOTIFY_ZONESVR2) { Core.NetworkClient.Disconnect(); currentMapInfo = packet as HC.NOTIFY_ZONESVR2; Core.NetworkClient.State.SelectedCharacter = selectedCharacter; Core.NetworkClient.ChangeServer(currentMapInfo.IP.ToString(), currentMapInfo.Port); Core.NetworkClient.CurrentConnection.Start(); var loginInfo = Core.NetworkClient.State.LoginInfo; new CZ.ENTER(loginInfo.AccountID, selectedCharacter.GID, loginInfo.LoginID1, (int)new System.DateTimeOffset(System.DateTime.UtcNow).ToUnixTimeSeconds(), loginInfo.Sex).Send(); } }
private void OnCharacterSelectionAccepted(ushort cmd, int size, InPacket packet) { if (packet is HC.NOTIFY_ZONESVR2) { NetworkClient.Instance.Disconnect(); currentMapInfo = packet as HC.NOTIFY_ZONESVR2; NetworkClient.Instance.State.SelectedCharacter = selectedCharacter; NetworkClient.Instance.ChangeServer(currentMapInfo.IP.ToString(), currentMapInfo.Port); NetworkClient.Instance.CurrentConnection.Start(); var entity = Core.EntityManager.SpawnPlayer(Core.NetworkClient.State.SelectedCharacter); Session.StartSession(new Session(entity, Core.NetworkClient.State.LoginInfo.AccountID)); DontDestroyOnLoad(entity.gameObject); var mapUI = Instantiate(MapUIPrefab); DontDestroyOnLoad(mapUI); var loginInfo = NetworkClient.Instance.State.LoginInfo; new CZ.ENTER2(loginInfo.AccountID, selectedCharacter.GID, loginInfo.LoginID1, (int)new DateTimeOffset(DateTime.UtcNow).ToUnixTimeSeconds(), loginInfo.Sex).Send(); } }