public void Initialize() { RootControl = new Control { MouseFilter = Control.MouseFilterMode.Ignore }; RootControl.SetAnchorPreset(Control.LayoutPreset.Wide); var escapeTexture = _resourceCache.GetTexture("/Textures/UserInterface/hamburger.svg.96dpi.png"); var characterTexture = _resourceCache.GetTexture("/Textures/UserInterface/character.svg.96dpi.png"); var inventoryTexture = _resourceCache.GetTexture("/Textures/UserInterface/inventory.svg.96dpi.png"); var craftingTexture = _resourceCache.GetTexture("/Textures/UserInterface/hammer.svg.96dpi.png"); var tutorialTexture = _resourceCache.GetTexture("/Textures/UserInterface/students-cap.svg.96dpi.png"); var sandboxTexture = _resourceCache.GetTexture("/Textures/UserInterface/sandbox.svg.96dpi.png"); _topButtonsContainer = new HBoxContainer { SeparationOverride = 4 }; RootControl.AddChild(_topButtonsContainer); _topButtonsContainer.SetAnchorAndMarginPreset(Control.LayoutPreset.TopLeft, margin: 10); // TODO: Pull key names here from the actual key binding config. // Escape _buttonEscapeMenu = new TopButton(escapeTexture, "Esc") { ToolTip = _loc.GetString("Open escape menu.") }; _topButtonsContainer.AddChild(_buttonEscapeMenu); _buttonEscapeMenu.OnToggled += args => EscapeButtonToggled?.Invoke(args.Pressed); // Tutorial _buttonTutorial = new TopButton(tutorialTexture, "F1") { ToolTip = _loc.GetString("Open tutorial.") }; _topButtonsContainer.AddChild(_buttonTutorial); _buttonTutorial.OnToggled += a => ButtonTutorialOnOnToggled(); // Character _buttonCharacterMenu = new TopButton(characterTexture, "C") { ToolTip = _loc.GetString("Open character menu."), Visible = false }; _topButtonsContainer.AddChild(_buttonCharacterMenu); _buttonCharacterMenu.OnToggled += args => CharacterButtonToggled?.Invoke(args.Pressed); // Inventory _buttonInventoryMenu = new TopButton(inventoryTexture, "I") { ToolTip = _loc.GetString("Open inventory menu."), Visible = false }; _topButtonsContainer.AddChild(_buttonInventoryMenu); _buttonInventoryMenu.OnToggled += args => InventoryButtonToggled?.Invoke(args.Pressed); // Crafting _buttonCraftingMenu = new TopButton(craftingTexture, "G") { ToolTip = _loc.GetString("Open crafting menu."), Visible = false }; _topButtonsContainer.AddChild(_buttonCraftingMenu); _buttonCraftingMenu.OnToggled += args => CraftingButtonToggled?.Invoke(args.Pressed); // Sandbox _buttonSandboxMenu = new TopButton(sandboxTexture, "B") { ToolTip = _loc.GetString("Open sandbox menu."), Visible = true }; _topButtonsContainer.AddChild(_buttonSandboxMenu); _buttonSandboxMenu.OnToggled += args => SandboxButtonToggled?.Invoke(args.Pressed); _tutorialWindow = new TutorialWindow(); _tutorialWindow.OnClose += () => _buttonTutorial.Pressed = false; _inputManager.SetInputCommand(ContentKeyFunctions.OpenTutorial, InputCmdHandler.FromDelegate(s => ButtonTutorialOnOnToggled())); var inventoryContainer = new HBoxContainer { GrowHorizontal = Control.GrowDirection.Begin, GrowVertical = Control.GrowDirection.Begin, SeparationOverride = 10 }; RootControl.AddChild(inventoryContainer); inventoryContainer.SetAnchorAndMarginPreset(Control.LayoutPreset.BottomRight); InventoryQuickButtonContainer = new MarginContainer { GrowHorizontal = Control.GrowDirection.Begin, GrowVertical = Control.GrowDirection.Begin, }; HandsContainer = new MarginContainer { GrowHorizontal = Control.GrowDirection.Both, GrowVertical = Control.GrowDirection.Begin }; inventoryContainer.Children.Add(HandsContainer); inventoryContainer.Children.Add(InventoryQuickButtonContainer); }