public GameWinNumber_Info QueryWinNumber(string issuseNumber) { var manager = new HBK3_GameWinNumberManager(); var entity = manager.QueryWinNumber(issuseNumber); if (entity == null) { return(new GameWinNumber_Info()); } var info = new GameWinNumber_Info(); ObjectConvert.ConverEntityToInfo <HBK3_GameWinNumber, GameWinNumber_Info>(entity, ref info); return(info); }
public void Add_GameWinNumber(string issuseNumber, string winNumber) { new KJGameIssuseBusiness().IssusePrize(this.CurrentGameCode, issuseNumber, winNumber); var manager = new HBK3_GameWinNumberManager(); var exist = manager.QueryWinNumber(issuseNumber); if (exist != null) { return; } manager.AddHBK3_GameWinNumber(new HBK3_GameWinNumber { GameCode = this.CurrentGameCode, IssuseNumber = issuseNumber, WinNumber = winNumber, CreateTime = DateTime.Now, }); }
/// <summary> /// 查询开奖数据 /// </summary> public GameWinNumber_InfoCollection QueryHBK3_GameWinNumber(int pageIndex, int pageSize) { GameWinNumber_InfoCollection collection = new GameWinNumber_InfoCollection(); var totalCount = 0; var infoList = new List <GameWinNumber_Info>(); var entityList = new HBK3_GameWinNumberManager().QueryHBK3_GameWinNumber(pageIndex, pageSize, out totalCount); ObjectConvert.ConvertEntityListToInfoList <List <HBK3_GameWinNumber>, HBK3_GameWinNumber, List <GameWinNumber_Info>, GameWinNumber_Info>(entityList, ref infoList, () => { return(new GameWinNumber_Info()); }, (entity, info) => { //处理info里面有,页entity里面没有的属性 //info.WinNumber = entity.WinNumber; }); collection.TotalCount = totalCount; collection.List.AddRange(infoList); return(collection); //string key = string.Format("QueryHBK3_GameWinNumber_{0}_{1}", pageIndex, pageSize); //return QueryNewWinNumber(key, () => //{ // GameWinNumber_InfoCollection collection = new GameWinNumber_InfoCollection(); // var totalCount = 0; // var infoList = new List<GameWinNumber_Info>(); // var entityList = new HBK3_GameWinNumberManager().QueryHBK3_GameWinNumber(pageIndex, pageSize, out totalCount); // ObjectConvert.ConvertEntityListToInfoList<List<HBK3_GameWinNumber>, HBK3_GameWinNumber, List<GameWinNumber_Info>, GameWinNumber_Info>(entityList, ref infoList, // () => { return new GameWinNumber_Info(); }, // (entity, info) => // { // //处理info里面有,页entity里面没有的属性 // //info.WinNumber = entity.WinNumber; // }); // collection.TotalCount = totalCount; // collection.List.AddRange(infoList); // return collection; //}); }