// Use this for initialization void Start() { uiMgr = gameObject.GetComponent <InspectionUIMgr>(); gyroCameraCtrl = FindObjectOfType <GyroCamera>(); gyroCamera = gyroCameraCtrl.GetComponentInChildren <Camera>(); screenCenter = new Vector2(Screen.width >> 1, Screen.height >> 1); //隐藏UI内容 uiMgr.HideItems(); }
// Use this for initialization void Start() { gyroCam = Camera.main.GetComponent <GyroCamera> (); StartCoroutine("GetTheYCalibration"); }